Hi,

Does bypass_vs_clip_and_viewport influence vertex fetch?
I thought vertex transform engine is behind vertex shader, that means,
bypass_vs_clip_and_viewport will not impact vertex fetch.

But when I debug glClear issue on r500 gallium driver, if driver disable
VTE, the color data can't be fetched (position is correct), enabled VTE can
fetch color data successfully.

Could anyone give me clues?

Cooper
------------------------------------------------------------------------------
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day 
trial. Simplify your report design, integration and deployment - and focus on 
what you do best, core application coding. Discover what's new with 
Crystal Reports now.  http://p.sf.net/sfu/bobj-july
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to