Hi, I have just updated graphics stack on my i965 based system.
Now, I notice that in many 3d applications, (I test few games) screen flashes and I see for a moment few garbage triangles. ppracer flashes its main screen in above way, suspetuxkart shows that issue, after few minutes of playing, etc... a quick bisect revealed unfortunately that last *good* commit is 20d9204fbd71aebf870834b612579419d2c278b5 radeon: fix max indx/vertex emission due to state checker After that, 3d output went completely black, and I didn't yet traced it back when it started working again, the way it does in head. commit d6b8664e3cd37c081cb1dd3d6cd5ffdac1813dac swrast: minor code consolidation still shows black output master commit on my system is c4a3e036ed1c755a291018251c4f55c45ac17079 could you also look at https://bugs.freedesktop.org/show_bug.cgi?id=23254 pretty much even now, if I revert commit 0f328c90dbc893e15005f2ab441d309c1c176245 i965: Fall back or appropriately adjust offsets of drawing to tiled regions. Then and only then, suspend&resume works just fine with compiz running, otherwise, compiz is broken on resume Best regards, Maxim Levitsky ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
