http://bugs.freedesktop.org/show_bug.cgi?id=23774





--- Comment #7 from Geir Ove Myhr <gom...@gmail.com>  2009-09-17 12:40:22 PST 
---
(In reply to comment #6)
> Geir, could you test this patch?

Tested. With the patch, the test program gets new random numbers every new
second, so the patch resolves the bug. 

I see there is still a number of calls to srandom(0xbeefbeef) in
src/glx/x11/glxhash.c , but those are probably not invoked when calling
glxMakeCurrent().


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