CC'ing mesa3d-dev again, I assume that it got lost by mistake?

Am Monday 21 September 2009 19:45:15 schrieb Maciej Cencora:
> Hi,
>
> I've got a fix for vbo-map-remap, fdo14575 and fdo22540 sitting in my local
> tree, (the code hasn't been aligned after Brian's
> 92033a9516942d7272ce4bf36ecd422009bbaf60 and 822c7964819ca1fcc270880d4ca8b
> patches.
> texture_srgb test should probably have some error margin.
> I can't tell much about FBOs - maybe Dave can check it.
> I will take a closer look at OQ bugs.

Thank you.

I added your RV535 results at 
http://people.freedesktop.org/~nh/piglit/results/R500/problems.html for easier 
viewing.

I'm a bit surprised about the mesa/crossbar failure, and the shaders/fp-
indirections2 one is also noteworthy - probably some new corner case with very 
large fragment programs that wasn't previously tested. I except those will 
need some compiler love, so I will try to look into them this week.

By the way: Your test results show a blendFunc failure; the R500 hardware 
blending unit apparently has less precision than is required by the Glean test 
by default (at least I used to see identical failures with fglrx). There's a 
r500.tests profile which changes the tolerance values appropriately.

cu,
Nicolai

> I hope to post test results for RV535 soon.
>
> Regards,
> Maciej Cencora


------------------------------------------------------------------------------
Come build with us! The BlackBerry® Developer Conference in SF, CA
is the only developer event you need to attend this year. Jumpstart your
developing skills, take BlackBerry mobile applications to market and stay 
ahead of the curve. Join us from November 9-12, 2009. Register now!
http://p.sf.net/sfu/devconf
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to