http://bugs.freedesktop.org/show_bug.cgi?id=24207
--- Comment #2 from Stephane Marchesin <marche...@icps.u-strasbg.fr> 2009-09-30 12:37:06 PST --- (In reply to comment #1) > There already is such an extension. See: > > http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt > > However, supporting this outright still does not resolve the potential legal > problem. Furthermore, we still have to be able to support potential software > fallbacks. We can't do that without a way to handle compressed textures in > software. Without a license for S3TC, we're not going to add any further > support for S3TC textures. > for fallbacks, it can work as follows: render the texture to a buffer on the GPU (which decompresses it on the way) and then work from the buffer. That doesn't infringe the S3TC license. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev