On Thu, 2009-10-01 at 07:44 -0700, Michel Dänzer wrote: > From: Michel Dänzer <daen...@vmware.com> > > Asks the driver to map the texture storage directly or return NULL if that's > not possible. > --- > src/gallium/include/pipe/p_defines.h | 13 ++++++++++++- > 1 files changed, 12 insertions(+), 1 deletions(-) > > diff --git a/src/gallium/include/pipe/p_defines.h > b/src/gallium/include/pipe/p_defines.h > index ad42bef..f8fa1e3 100644 > --- a/src/gallium/include/pipe/p_defines.h > +++ b/src/gallium/include/pipe/p_defines.h > @@ -193,7 +193,18 @@ enum pipe_texture_target { > enum pipe_transfer_usage { > PIPE_TRANSFER_READ = (1 << 0), > PIPE_TRANSFER_WRITE = (1 << 1), > - PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE /**< > Read/modify/write */ > + /** Read/modify/write */ > + PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE, > + /** > + * The transfer should map the texture storage directly. The driver may > + * return NULL if that isn't possible, and the state tracker needs to cope > + * with that and use an alternative path without this flag. > + * > + * E.g. the state tracker could have a simpler path which maps textures > and > + * does read/modify/write cycles on them directly, and a more complicated > + * path which uses minimal read and write transfers. > + */ > + PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2) > };
Michel, To help understand, could you give a concrete example of the "simpler path" and "complicated path"? Jose ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev