I noticed a recent update had fixed the problem, so for interests sake I attempted to track down what the issue was.
This problem seems to have been fixed by the following commit: commit 7dd2c0afd68a90bb6b1f5f030c8d60bf6a562071 Author: Brian Paul <[email protected]> Date: Wed Oct 7 14:07:49 2009 -0600 mesa: don't need to free textures, VBOs, etc. in _mesa_meta_free() They're freed by the normal context deallocation code. Fixes Blender crash, bug 24185. Thanks for all the hard work guys, Best wishes, Peter Clifton ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
