Hello, fbo_firecube does not work for me, because on nv30, color and depth/stencil buffers must have same size. fbo_firecube asks a GL_DEPTH_COMPONENT16 for depth, and attach it to a 32 bits color buffer, which thus fails.
Not valid for nv30 (and lower hardware I think): - 32 bits color buffer with 16 bits depth - 16 bits color buffer with 24 depth +8 stencil However, I could have - 16 bits color buffer with 16 bits depth glxinfo lists only the correct combinations (in the GLXFBConfig section), i.e. 32 bits color buffer with either 0/0 for depth/stencil or 24/8. In st_cb_fbo, Mesa only check if a format is valid for a given buffer. I did not find anywhere if there is a check for the combination of the color and depth/stencil buffers. I have already a patch ready, which simply enforce using a buffer with same number of bits as the context front buffer. I would like to know if there would be a better solution. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev