Chia-I Wu wrote:
> Hi,
> 
> This patch series consists of assorted minor fixes to EGL core.  This is
> a result of reviewing the implementaiton.  There should be more bugs
> here and there in EGL core, but hopefully they should all be easy to
> fix.  I will try to fix them in the process of reviewing.
> 
> The commit logs should be clear on what the pathces do.  Patch 5 & 6
> updates the comments in eglapi.c trying to clarify what errors are
> checked in eglapi.c and what errors should be checked by drivers.
> 
> Basically, eglapi.c only checks for "bad" resources.  The resources may
> be given explicitly in function parameters, or implicitly, for functions
> that operate on current display/context/surface/etc.  Is the handle
> valid?  Does it belong to the display?  Is it already deleted?  This is
> what eglapi.c checks and it returns one of the EGL_BAD_<RESOURCE> when
> any of the checks fails.

Looks good.  I'll commit soon.

-Brian


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