-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Maciej Cencora wrote:
> as you may already know r300 classic driver is in pretty good shape these > days, but there's one thing that causes major slowdowns in many games: lack > of > hardware accelerated blit operation. > Currently all glCopyTex[Sub]Image operations are done through span functions > which is slow as hell. > We could use the hw blitter unit, but using it causes stalls because of the > 2D/3D mode switch. > I was wondering how this could be fixed and I got this crazy idea of porting > the everything-is-texture concept from gallium to classic mesa. Actually not > all of it, just the pieces that make the renderbuffers look like textures for > the driver. The other way to do it is "everything is a buffer object". That's how this sort of thing is handled in the i915 and i965 drivers. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkrhXkgACgkQX1gOwKyEAw/UGgCgmt5JhqDersavJ+jq9pCwyQqH kuYAnj+p1NpZ2da0YMbfsq2OLOgvyv5u =yALF -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev