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Sedat Dilek wrote:
> ...or disabling the build of gallium...
> 
> You have some hints on benchmarking?
> Which games? Sample programs to test?

This work doesn't improve the performance of the generated code.  It
improves the performance of (the first part) of generating the code.
With the exception of load time, game performance should be unchanged.
However, test any app the uses GLSL will help test the new parser for bugs.

> On Fri, Nov 13, 2009 at 6:04 PM, Zack Rusin <za...@vmware.com> wrote:
>> On Friday 13 November 2009 06:42:47 Sedat Dilek wrote:
>>> Alternatively use [1] (this commit is not it the glsl-pp-rework-2 GIT
>>>  tree).
>> This really doesn't matter at all for this work, in fact I'd say it's the
>> anti-productive to be bothering with this. The glsl-pp-rework-2 branch is
>> meant for glsl compiler work not be backporting unrelated fixes from head,
>> especially since that that's exactly the effect that the merging it in will
>> have.
>>
>> z
>>
> 
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