Looks good, pushed.

Keith
________________________________________
From: Christoph Bumiller [e0425...@student.tuwien.ac.at]
Sent: Monday, December 21, 2009 9:50 AM
To: mesa3d-...@lists.sf.net
Subject: [Mesa3d-dev] gallium/util: generate cube mipmaps with TEX CUBE

The TEX instruction in the fragment shader for drawing mipmaps
is always a TEX2D.
This doesn't work at least on nv50, the 3rd coordinate is
ignored (not even set for interpolation, although we could do
that, but really if the shader says 2D, I don't want to have to
consider that someone might plug a cube in there and expect it
to work) and the texture is clamped to the first face.

Something like the attached patch would fix it, make demos/cube
look correct.

Christoph

------------------------------------------------------------------------------
This SF.Net email is sponsored by the Verizon Developer Community
Take advantage of Verizon's best-in-class app development support
A streamlined, 14 day to market process makes app distribution fast and easy
Join now and get one step closer to millions of Verizon customers
http://p.sf.net/sfu/verizon-dev2dev 
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to