Thanks Zack.  I'm fine with doing it on top of the others...

Keith
________________________________________
From: Zack Rusin [za...@vmware.com]
Sent: Thursday, December 24, 2009 6:39 AM
To: Keith Whitwell
Cc: mesa3d-dev; Michal Krol
Subject: Re: geometry shading patches

On Thursday 24 December 2009 09:09:44 Keith Whitwell wrote:
> Zack,
>
> In terms of advertising support for this - I wonder if this isn't something
>  we should just turn on for all drivers, given that in the worst case it is
>  just a vertex path fallback, and a lot of drivers will be hitting those
>  for various reasons anyway.

Yes, I completely agree with both of your emails. The attached patches
implement that (plus the last one comments out some unnecessary debugging
output). They do it on top of the previous patches but if you'd like to have a
history clear of them I can try to redo the entire series.

z

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