Thanks Zack. I'm fine with doing it on top of the others... Keith ________________________________________ From: Zack Rusin [za...@vmware.com] Sent: Thursday, December 24, 2009 6:39 AM To: Keith Whitwell Cc: mesa3d-dev; Michal Krol Subject: Re: geometry shading patches
On Thursday 24 December 2009 09:09:44 Keith Whitwell wrote: > Zack, > > In terms of advertising support for this - I wonder if this isn't something > we should just turn on for all drivers, given that in the worst case it is > just a vertex path fallback, and a lot of drivers will be hitting those > for various reasons anyway. Yes, I completely agree with both of your emails. The attached patches implement that (plus the last one comments out some unnecessary debugging output). They do it on top of the previous patches but if you'd like to have a history clear of them I can try to redo the entire series. z ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev