On Fri, Jan 8, 2010 at 10:01 AM, <dri-devel-requ...@lists.sourceforge.net> wrote: > > Message: 2 > Date: Thu, 7 Jan 2010 22:38:27 -0800 > From: Dan Nicholson <dbn.li...@gmail.com> > Subject: Re: Q1: speedup: parallel-make-jobs and/or ccache Q2: > radeon*g*_dri.so Q3. enable XCB > To: sedat.di...@gmail.com > Cc: DRI <dri-de...@lists.sourceforge.net>, > mesa3d-...@lists.sourceforge.net > Message-ID: <20100108063827.ga29...@tilt.dwcab.com> > Content-Type: text/plain; charset=us-ascii > > On Fri, Jan 08, 2010 at 03:24:36AM +0100, Sedat Dilek wrote: >> Here is the build.log with applied mklib-smarter-extract.patch (only this >> one). >> >> Maybe you have a look at the build-log: >> ... >> mklib: Making Linux static library: libmesa.a >> ar: ../../src/glsl/pp/libglslpp.a: No such file or directory >> ar: ../../src/glsl/pp/libglslpp.a: No such file or directory >> ar: ../../src/glsl/cl/libglslcl.a: No such file or directory >> ar: ../../src/glsl/cl/libglslcl.a: No such file or directory >> ar: creating libmesa.a >> ... >> running /usr/bin/makedepend >> ar: ../../src/glsl/pp/libglslpp.a: No such file or directory >> ar: ../../src/glsl/pp/libglslpp.a: No such file or directory >> ar: ../../src/glsl/cl/libglslcl.a: No such file or directory >> ar: ../../src/glsl/cl/libglslcl.a: No such file or directory >> ar: creating libmesagallium.a >> ... >> >> $ grep sl_pp_context -r mesa/ | egrep 'libmesa|libglsl' >> Binary file mesa/src/glsl/cl/libglslcl.a matches >> Binary file mesa/src/glsl/pp/libglslpp.a matches >> Binary file mesa/src/mesa/libmesa.a matches >> Binary file mesa/src/mesa/libmesagallium.a matches >> >> $ grep sl_pp_context.o -r mesa/ | egrep 'libmesa|libglsl' >> Binary file mesa/src/glsl/pp/libglslpp.a matches >> >> Here I am not sure why the object file is only in libglslpp.a. >> >> Many thanks for your fast replies, patches and the detailed explanations. > > Oops, just a bug about changing directories and breaking relative paths. > Can you try this new version of the patch? I actually tested it this time, > and I think it does the right thing. >
Awesome, I had 100% build failure before (with -j3). With this patch, I got three successful build in a row. Thanks :) (well in case of failures, I just needed to launch make a second time and it finished the build correctly, but it was still slightly annoying) ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev