It was NOT intended to be a performance optimization, it's a fix. I added it because kernel would have rejected the command stream if everything had been culled by scissoring.
Marek On Mon, Jan 11, 2010 at 4:39 PM, Corbin Simpson <mostawesomed...@gmail.com>wrote: > Pardon the subject pun, it was totally necessary at this early hour. :3 > > If the scissor test is enabled, and the scissors obscure the entire > framebuffer, should drawing calls still be run? Talking on IRC, it > seems like there's a valid use-case for performance testing, and I'm > of the mind that anybody that deliberately sets up the pipeline and > scissor that way probably intended for it. > > I just want a clarification so I know whether I should revert > bfcafbe15dc, and also I wanted to document it. > > ~ C. > > -- > Only fools are easily impressed by what is only > barely beyond their reach. ~ Unknown > > Corbin Simpson > <mostawesomed...@gmail.com> > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and > easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Mesa3d-dev mailing list > Mesa3d-dev@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev >
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