So, with half-float vert attribs looming on the horizon, I want to address, hopefully with some finality, vertex attrib formats.
Basically, should drivers be expected to use aux/translate on pipe_vertex_buffers that have pipe_vertex_elements not supported in HW? If so, then there's probably a bit more code that can be built up to automate the process. Also it kind of sucks because we can't translate on bind (the st could remap and change VBO data behind our backs) and so we must translate on every single draw. Obviously there's ways to alleviate this, but they all require a tad more typing than I'm going to commit to right now. If not, then can we add a new target/usage/whatever to is_format_supported, or rename it to is_texture_format_supported and add is_vertex_format_supported? Let the state tracker worry about this nonsense. Either way, I anticipate having to build a function that, given a pipe_vertex_element and pipe_vertex_buffer, and a list of acceptable pipe_formats, internally magically modifies things inside so that all resulting VBOs are safe for HW. Thoughts? -- Corbin Simpson <mostawesomed...@gmail.com> ------------------------------------------------------------------------------ Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev