On Mon, Feb 8, 2010 at 1:25 PM, Francisco Jerez <curroje...@riseup.net> wrote: > The spec says (regarding glXCreateWindow): "If there is already a > GLXFBConfig associated with win (as a result of a previous > glXCreateWindow call), then a BadAlloc error is generated.". It will > also come useful to implement DRI2InvalidateBuffers for the indirect > case.
Can you just use the existing __glXDrawableRes for tracking this? cheers, Kristian ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev