http://bugs.freedesktop.org/show_bug.cgi?id=25588
--- Comment #7 from Fabio Pedretti <fabio....@libero.it> 2010-02-24 00:48:28 PST --- > > $ glxinfo -l | grep GL_MAX_TEXTURE_ > > Mesa: CPU vendor: GenuineIntel > > Mesa: CPU name: Genuine Intel(R) CPU T2600 @ 2.16GHz > > Mesa: Mesa 7.8-devel DEBUG build Dec 13 2009 18:40:27 > > Mesa warning: couldn't open libtxc_dxtn.so, software DXTn > > compression/decompression unavailable > > Mesa: MMX cpu detected. > > Mesa: SSE cpu detected. > > Mesa: Not testing OS support for SSE, leaving enabled. > > Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname) > > Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname) > > Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname) > > Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname) > > Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname) > > Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname) > > GL_MAX_TEXTURE_STACK_DEPTH = 10 > > GL_MAX_TEXTURE_SIZE = 4096 > > GL_MAX_TEXTURE_UNITS_ARB = 8 > > GL_MAX_TEXTURE_LOD_BIAS_EXT = 16 > > GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16 > > > > Btw, are all those > > Mesa: User error: GL_INVALID_ENUM in glGetProgramivARB(pname) > > meaningful (glxinfo bug?) or should I just ignore them? > > These messages are usually produced when glxinfo tries to query limits related > to fragment programs when the driver does not support fragment programs. > Could > you attach the full output of 'glxinfo -l'? > The glxinfo 'User error' are now fixed with: http://cgit.freedesktop.org/mesa/mesa/commit/?id=52cc3b03c3950cd66f9d976b2a3ae9f89dc4a97b The ETQW game still has the program errors as attached to comment 5. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev