make realclean and configure and make again. On Fri, 5 Mar 2010 19:24:13 +0000 randrianas...@gmail.com wrote:
> It segfaults right after start .... > > #0 0x00000000 in ?? () > No symbol table info available. > #1 0xb701b037 in _tnl_render_quad_strip_verts (ctx=0x88dba88, start=0, > count=42, flags=56) at tnl/t_vb_rendertmp.h:431 > j = 3 > tnl = <value optimized out> > QuadFunc = (const tnl_quad_func) 0 > stipple = 0 '\0' > #2 0xb701c2cd in run_render (ctx=0x88dba88, stage=0x892edd8) > at tnl/t_vb_render.c:320 > prim = <value optimized out> > start = 0 > length = <value optimized out> > i = 0 > tnl = (TNLcontext *) 0x892ebc8 > tab = (tnl_render_func *) 0xb71821a0 > pass = 0 > __PRETTY_FUNCTION__ = "run_render" > #3 0xb7010467 in _tnl_run_pipeline (ctx=0x88dba88) at tnl/t_pipeline.c:153 > tnl = (TNLcontext *) 0x892ec88 > __tmp = 895 > i = 8 > #4 0xb701133e in _tnl_draw_prims (ctx=0x88dba88, arrays=0x891ce94, > prim=0x891b968, nr_prims=2, ib=0x0, min_index=0, max_index=83) > at tnl/t_draw.c:478 > this_nr_prims = <value optimized out> > bo = {0xb7180bb4, 0x88dba88, 0x30, 0xbf9e0928, 0xb6f73ddc, > 0x80000000, > 0x1, 0x8c28218, 0xb6f700de, 0x8c1afd8, 0x0, 0x2, 0x40, 0x88dba88, > 0x88f2718, > 0xbf9e0968, 0xb6f701f7, 0x88dba88, 0x400000, 0xbf9e0968, 0xb6f7017e, > 0x88dba88, 0x400000, 0xb769b50c, 0xb717fa80, 0xb769b65c, 0x88d0544, > 0x60121df, 0xb7180bb4, 0x88dba88, 0x0, 0xbf9e09c8, 0xb6fdf83e} > nr_bo = 0 > max_basevertex = <value optimized out> > i = <value optimized out> > __PRETTY_FUNCTION__ = "_tnl_draw_prims" > #5 0xb70116a9 in _tnl_vbo_draw_prims (ctx=0x88dba88, arrays=0x891ce94, > prim=0x891b968, nr_prims=2, ib=0x0, index_bounds_valid=1 '\001', > min_index=0, max_index=83) at tnl/t_draw.c:384 > No locals. > #6 0xb7007913 in vbo_exec_vtx_flush (exec=0x891b838, unmap=1 '\001') > at vbo/vbo_exec_draw.c:384 > ctx = (GLcontext *) 0x88dba88 > #7 0xb70050ee in vbo_exec_FlushVertices_internal (ctx=0x88dba88, > unmap=136 '\210') at vbo/vbo_exec_api.c:872 > exec = (struct vbo_exec_context *) 0x891b838 > #8 0xb700518b in vbo_exec_FlushVertices (ctx=0x88dba88, flags=1) > at vbo/vbo_exec_api.c:906 > No locals. > #9 0xb6fd49bc in _mesa_PopMatrix () at main/matrix.c:285 > stack = (struct gl_matrix_stack *) 0x88dbfb4 > #10 0x08049d89 in DrawCrankshaft (eng=0x8073f60) at engine.c:511 > phiStep = 120 > phi = -90 > i = 0 > z = 0.400000006 > #11 0x0804b4b7 in Draw () at engine.c:528 > rot = {{0.457617939, -0.388804674, 0.799635649, 0}, {-0.00557587016, > 0.898054183, 0.439849645, 0}, {-0.889131725, -0.205741853, 0.408797771, > 0}, {0, 0, 0, 1}} > #12 0xb771a537 in processWindowWorkList (window=0x88c9ba8) at > glut_event.c:1307 > workMask = 4 > __PRETTY_FUNCTION__ = "processWindowWorkList" > #13 0xb771b519 in glutMainLoop () at glut_event.c:1358 > No locals. > #14 0x0804ae39 in main (argc=1, argv=0xbf9e0f54) at engine.c:1340 > No locals. -- Jesse Barnes, Intel Open Source Technology Center ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev