http://bugs.freedesktop.org/show_bug.cgi?id=27017
--- Comment #3 from Andrew Randrianasulu <rand...@mail.ru> 2010-03-11 06:37:35 PST --- as i can seen in point-wide code, there sould be FOUR different colors: static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT);. glDisable(GL_DEPTH_TEST); glPointSize(8.0); glBegin(GL_POINTS); glColor3f(1,0,0);. glVertex3f( 0.9, -0.9, -30.0); glColor3f(1,1,0);. glVertex3f( 0.9, 0.9, -30.0); glColor3f(1,0,1);. glVertex3f(-0.9, 0.9, -30.0); glColor3f(0,1,1);. glVertex3f(-0.9, -0.9, -30.0); glEnd(); glFlush(); ..... -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev