While trying Horde3D on nouveau I found out that Mesa rejects the following shader which correctly compiles on the proprietary drivers and, as far as I can see, seems to be correct according to the GLSL specs:
uniform sampler2D tex; void main() { vec3 tex = texture2D(tex, gl_TexCoord[0].st); gl_FragColor.rgb = tex; } Here Mesa chokes on the first parameter to texture2D because it inserts an (undefined?) vec3 there, the same way as C/C++ would react here, which results in the following error: Error: undefined function 'texture2D' Error: incompatible types in assignment The GLSL spec (1.20) however says: Within a declaration, the scope of a name starts immediately after the initializer if present or immediately after the name being declared if not. Did I miss something here, did I interpret the specs wrong? I looked into the sources in order to maybe fix the problem, but without any knowledge of Mesa's internals, that's a bit to high for me. Mathias Gottschlag ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev