While trying Horde3D on nouveau I found out that Mesa rejects the
following shader which correctly compiles on the proprietary drivers
and, as far as I can see, seems to be correct according to the GLSL specs:


uniform sampler2D tex;

void main()
{
        vec3 tex = texture2D(tex, gl_TexCoord[0].st);
        gl_FragColor.rgb = tex;
}

Here Mesa chokes on the first parameter to texture2D because it inserts
an (undefined?) vec3 there, the same way as C/C++ would react here,
which results in the following error:

Error: undefined function 'texture2D'
Error: incompatible types in assignment

The GLSL spec (1.20) however says:

Within a declaration, the scope of a name starts immediately after the
initializer if present or immediately
after the name being declared if not.


Did I miss something here, did I interpret the specs wrong? I looked
into the sources in order to maybe fix the problem, but without any
knowledge of Mesa's internals, that's a bit to high for me.

Mathias Gottschlag

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