On Wed, Mar 17, 2010 at 1:01 AM, Jose Fonseca <jfons...@vmware.com> wrote: > Indeed, this problems happen with Windows q3arena demo only. Ioquake3, and I > believe that the latest windows full quake3 binary too, correctly handles the > full extensions list. > > However I suspect that quake2 and earliy releases of quake3 arena and quake3 > arena demo suffer from limitation. > > The most worrysome thing here is not quake3 by itself, but the thought that > other GL apps out there may too truncate the GL extension string. >
Then sorry for the noise, maybe the commit could have made it a bit clearer :) It does seem that latest version of quake 3 (and ioquake3) use a large enough buffer of 8192. But earlier versions of q3 might have used something as short as 512. Unfortunately, I could not find when exactly it was fixed. I somehow forgot the obvious fact that there are 20 or more q3 based proprietary games (thanks to Patrice Mandin for pointing that out) http://en.wikipedia.org/wiki/Id_Tech_3#Uses_of_the_engine We would need to test them all in their latest version to know which ones are still affected and were not fixed. I could not find any report / information about that either. Patrice also pointed me to the workaround that nvidia driver provides itself : http://us.download.nvidia.com/freebsd/190.42/README/chapter-09.html ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev