http://bugs.freedesktop.org/show_bug.cgi?id=27261
--- Comment #4 from Karthik Hariharakrishnan <karha...@arm.com> 2010-03-23 07:38:08 PST --- (In reply to comment #3) > The fragment shader / preprocessor bug has been fixed for Mesa 7.8. > > I probably won't get around to the other bugs for a while. I really wish the > GLSL didn't allow all those goofy constructors. They're really hard to > implement and real shaders seldom use them. > I will try the latest release candidate and see if the problem has been fixed. I have also been observing random failures in the GLES conformance suite when I run with MESA. Has there been some memory leaks etc fixed in the new release? -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev