http://bugs.freedesktop.org/show_bug.cgi?id=27261





--- Comment #4 from Karthik Hariharakrishnan <karha...@arm.com>  2010-03-23 
07:38:08 PST ---
(In reply to comment #3)
> The fragment shader / preprocessor bug has been fixed for Mesa 7.8.
> 
> I probably won't get around to the other bugs for a while.  I really wish the
> GLSL didn't allow all those goofy constructors.  They're really hard to
> implement and real shaders seldom use them.
> 

I will try the latest release candidate and see if the problem has been fixed.
I have also been observing random failures in the GLES conformance suite when I
run with MESA. Has there been some memory leaks etc fixed in the new release?


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