http://bugs.freedesktop.org/show_bug.cgi?id=27300
Corbin Simpson <mostawesomed...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|r300_fs.c:209: |[r300g] Oolite fragment |r300_translate_fragment_shad|shaders are too big for r3xx |er: Assertion `0' failed. | --- Comment #6 from Corbin Simpson <mostawesomed...@gmail.com> 2010-03-27 14:08:20 PST --- I won't be able to reproduce exactly, without finding one of my older cards. Also oolite appears to refuse to enable fancy shaders. :T Basically, the shader is too big for the hardware. There's no obvious optimizations to be done, but I bet I could find some, if the shader is known to work on fglrx. I've pushed a patch to make it so that you get an error message instead of just an empty assertion. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev