On Sat, Apr 10, 2010 at 12:36 PM, Keith Whitwell
<keith.whitw...@googlemail.com> wrote:
> On Sat, Apr 10, 2010 at 6:59 AM, Chia-I Wu <olva...@gmail.com> wrote:
>> On Fri, Apr 9, 2010 at 9:07 PM, Keith Whitwell <kei...@vmware.com> wrote:
>>> On Fri, 2010-04-09 at 03:43 -0700, Keith Whitwell wrote:
>>>> On Thu, 2010-04-08 at 15:20 -0700, Marek Olšák wrote:
>>>> > On Thu, Apr 8, 2010 at 3:54 PM, Keith Whitwell <kei...@vmware.com>
>>>> > wrote:
>>>> >
>>>> >         OK, it seems like quite a few cases had migrated to the new
>>>> >
>>>> >         buffer_map_range() behaviour.  I've looked at all I can find
>>>> >         and moved
>>>> >         them back to the old behaviour.
>>>> >
>>>> >         glean is passing now on softpipe.
>>>> >
>>>> > There's now an assertion failure in pipe_buffer_flush_mapped_range.
>>>> > Given a mapped range, the current behavior in debug build doesn't
>>>> > allow to flush its subrange if it doesn't touch the last byte of the
>>>> > range. The attached patch fixes that and changes u_uploadmgr for the
>>>> > mapped and flushed ranges to match. Please review.
>>>> >
>>>> > Other than that, it's stable as master. Thank you very much.
>>>>
>>>> OK, if nobody chimes in, let's look at merging this to master in the
>>>> next day or so.
>>>>
>>>
>>> I've made a final merge of master into gallium-resources.  Please try it
>>> out and report/fix any issues.  This will be merged tomorrow.
>> Texturing in i915g seems to be broken.  You can find screenshots of drawpix 
>> and
>> teapot in the attachments.  Any idea?
>>
>
> Looks like only the first row of texels is being uploaded.
>
> Maybe stride is being set to zero in the transfer creation, or similar?

Hmm, yes - u_default_get_transfer doesn't fill stride in, which is
fine for buffers but busted for textures.  I'll modify the two places
where this is being used for textures.

Keith

------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to