Am 01.04.2011 15:56, schrieb Marek Olšák: > Hi, > > please read on. > > This patch series adds the last pieces of ARB_texture_float support > to Mesa and Gallium. > > The thing is Mesa and Gallium more or less already support float > textures and renderbuffers in master. Gallium has full floating-point > support in the interface and if it was a public API, people could > just expose it and not care. There is clearly a need for a configure > switch which can hide float renderbuffers from any interface, public > or private, and driver developers should use such a switch.
Would there be a way to make this switch easier to flip by the user? As you state it this looks like a lot of work to users that want to have it enabled, at least when compared to the effort to get S3TC support. Philipp ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev