I'm trying to get zero-copy GLES textures working using Danny / Cedartrail 
(PVR) so I can stream video frames into a GLES application.

Googling hasn't really helped that much with how to do this, but I think I need 
to use eglCreateImageKHR and a client-side buffer so that 
glEGLImageTargetTexture2DOES() can be used to bind the texture to an image in 
memory.

eglCreatePixmapSurfaceHI() looks like it allows client memory to be used as a 
colour-buffer which can be passed to eglCreateImageKHR, but I can't seem to be 
able to create a context which supports pixmaps.

Are there any examples out there to show how to put all of this together?

Chris Tapp

opensou...@keylevel.com
www.keylevel.com



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