On Mon, Oct 10 2022 at 09:44:03 PM -0400, Denys Dmytriyenko <de...@denix.org> wrote:
Any useful changelog between the 2 SRCREVs, besides removal of BVNC?

Yeah, actually. Two main things. The default precision for GL fragmentation shaders was bumped up, which helps with some visual bugs in applications like glmark2. In addition to this, a firmware patch was added that should help some of the hardware recoveries clients were experiencing on am62.

This is roughly the latest commit message for the selected UM version.

KM was really only a Makefile cleanup because I was tired of trying to remember what platform had what BVNC and there were a few legacy variables being set that had no effect.


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