Scott Raney wrote:
> 
> On Tue, 4 Apr 2000, Nicolas R Cueto wrote:
> 
> > Thanks to Kevin Miller for the target advice.
> >
> > One additional question now, though: is there supposed to be a
> > noticeable delay (3-5 seconds) ...
>
> No.  This could happen if you've got a lot of other stuff going on
> (like a repeat loop or a lot of messages to deliver from "send .. in"
> or something), but you should also just check to make sure there's not
> some dead space at the end of the movie.  A lot of them have this.

No other stuff going on, and I'd already snipped any dead space from the
sound files. However, after three days intensive battle with the
playerObject I think I've figured out what was up between it, my stack,
and the (damned!) playStopped message. Thanks Kevin and Scott, all the
same.

For some reason, when the player's filename gets re-set there's a
playStopped message immediately generated. I was wondering if this is
supposed to happen or if there's something untoward in the way I'm
re-setting the player's filename.

My player is part of a card-background, so, to load the player with a
different sound-file for each card, the player's filename gets set
during openCard via a custom-prop stored in that card, namely:

on openCard
  put the cPgzndRef of this card into tPgZnd
  set the filename of player "pPageText" of this card to
gPath["pageSnd"] & tPgZnd
  set the alwaysBuffer of player "pPageText" to "false"
end openCard

Is it me or is it mc?

Thanks.

-- 
Nicolas R Cueto
Takakura JHS/SHS
Nagoya, Japan


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