I've been playing around with some peer-to-peer stuff in MC (man, learnin'
to love those sockets), and it's seeming to simple that I find myself
thinking: "Am I missing something? Shouldn't this be harder?"
For example, if all I want to do is transfer a file from one machine to
another, it's so very much simpler to do this with a simple write/read to
the socket than FTP.
So I'm wondering: Aside from the more obvious error-checking, what special
considerations should I take into account when using sockets in MC to
transfer files and other data among peers running other MC apps?
--
Richard Gaskin
Fourth World Media Corporation
Multimedia Design and Development for Mac, Windows, UNIX, and the Web
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