>If so, you could try using "send in" commands to trigger the handler >repeatedly. The handler could check to see if the sound was "done" and >if so, start the next one.
After an hour of playing with various forms of the "send" command, I gave up and went back to the long, klutzy version. Unfortunately I don't have hours to spend on one item of code. My last failed attempt follows. If anyone knows a fix, please make sure the fix works before posting it, please? Don't assume, 'kay guys? Chasing after empty code isn't fun! # in the menuItem script global nextSound put "darn you.wav" into nextSound tempHand answer "hello" on tempHand global nextSound put "darn you.wav,aaah.wav,goodie.wav,oh yeah.wav,talk to you.wav" into soundList if nextSound is in sound() then repeat with x = 1 to the number of items of soundList get item x of soundList if it is nextSound then put (item (x + 1) of soundList) into nextSound end if exit repeat end repeat end if if the sound is done then play nextSound else if "talk" is not in nextSound then send tempHand to me in 1 ticks end if end if end tempHand -- --Shareware Games for the Mac-- http://www.gypsyware.com _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard