Uh oh Shari, looks like you have a full-fledged manifesto here, if you add a few bullet points resummarizing your points ;-)
Where you said: > What makes a good programmer? > > LOTS of testing. > ... > Never assume the standalone version will work exactly as the stack > version. > ... > I will be surprised if my beta testers give it a go ahead with no > bugs. There is so much in this program. Here's an interesting software-development paradigm you may not have read about before (I didn't until just a month ago or so): http://www.idevgames.com/content/article.php?id=40 Zero-Defect Software Development, meaning you'll never implement something without making sure it works completely and doesn't break any of your previously-written script/code. It's interesting, and it's something I'm using to work on my newest project, an entry in the iDevGames.com contest. For making something and getting it to the world quickly, I think using zero-defect development is the only way to go, otherwise you'll have some really ugly bugs that you'll have to spend way too much time trying to fix. On a side note, I think RAD-developed games could really shine in a contest like this. Of course, Apple's OS X Developer Tools are getting closer and closer to RAD tools all the time... though the language is still nowhere near as easy as MetaTalk. -- Go Bison! http://www.karlbecker.com _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard