Rich, Thanks for posting this... it will be useful to keep track of the MC-to-Rev conversion issues as people move to Rev from MC...
Ken Ray Sons of Thunder Software Email: [EMAIL PROTECTED] Web Site: http://www.sonsothunder.com/ > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Richard K. Herz > Sent: Friday, July 18, 2003 2:22 PM > To: [EMAIL PROTECTED] > Subject: converting MC project to Rev > > > Getting on the bandwagon, just converted a 60-stack project > from MC to Rev. Went reasonably well. Most script changes > were converting file name references from .mc to .rev. "Snags" were: > > Polygon graphics used to draw lines by script had to be > converted to the new "line" graphic style (which is present > in MC but doesn't appear in the MC IDE palette) since Rev > automatically connects the first and last points of polygon > graphics whereas MC doesn't. > > Data points were plotted by script by setting the > templateGraphic to 2x2 pixel rectangles. In the Rev IDE, > these appeared as 120x120 rectangles. This is because the > default Rev IDE Preference settings for default object sizes > overrides the script when the script sets both height and > width below 9 pixels. Changing the Rev IDE Preference setting > for default graphic object size to 2 fixed this. > > Saving MC stacks to Rev changed the ID numbers of about 20% > of my custom icon images, which are kept in a separate stack > placed "in use". In buttons in other stacks whose icons were > set to these images, the icon ID number had the same change > made to them on conversion to Rev. Numbers where changed from > the 999000-range I used for custom icons to something in the > 1000-2000 range, which meant that the buttons showed images > in the Rev distribution rather than showing my custom icons. > Changing the ID of the icon images and the icon ID setting in > the buttons back to the 999000-range fixed this. Fix appears > to be stable during Rev-to-Rev Save As. > > The MC IDE replaces spaces in stack names with "_" to form > the default stack file name when saving a stack, so all my > stacks had the "_". When saving an MC stack to Rev, the Save > As dialog does not replace space with "_" in the default > stack file name. Since references in my scripts were to the > "_" form, I manually added the "_" in the Save As dialog for > each stack (or could have written a script...). > > For stacks you just want to "use" by double-clicking rather > than edit, you have to cmd-double-click in Rev to open in > Player. To have stacks open in Player in Rev with simple > double-click, make a copy of the Rev engine and give it a > name that doesn't start with "rev". Define a new file-type > with extension like ".rv" and specify it to be opened by the > renamed copy of Rev engine. New file type opens in Player > with double-click. Change extension back to .rev to edit, > then back to .rv to use with double-click. > > Rich Herz > [EMAIL PROTECTED] > www.reactorlab.net > > > _______________________________________________ > metacard mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/metac> ard > _______________________________________________ metacard mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/metacard