When trying to use the new deep-mask feature of Rev 2.6 (engine version 2.6.5, build 108) I experienced odd behavior while using the Metacard IDE (Windows XP)

After setting the windowshape of a new stack to the ID of the imported semi-transparent PNG, the stack completely vanished. Testing the visibility of the stack in the message box ("put the vis of this stack") returned "true". After some experimenting I found out:

- when the windowshape is set, the image disappears
- at the same time a screenshot is taken inside the area of the stack - with the effect that the stack is no longer visible - you can test that the stack is there by setting the loc of the stack to a different point: the stack with the screenshot will now stand out as visible - clicking on the stack - in pointer mode - will make the imported image visible again - saving the stack now, quitting the Metacard IDE, restarting Metacard and opening the saved stack: The stack remains invisible.

As a workaround I put into the preopenstack handler:

"lock screen
choose pointer tool
click at the loc of this stack"

This helped.

What helped likewise was the script Scott Rossi used for his "psychedelic bug", interestingly this made the stack visible again, too.

(Try this on OSX, using a stack with a deep mask applied:

 lock screen
 unlock screen with visual "dissolve"

See anything unusual?

Regards,

Scott Rossi)



In the Rev IDE, when applying the new deep-mask feature the stack remains visible, also a stack created and saved in the Rev IDE can be opened as visible in the Metacard IDE. Hence, as the engine used in both IDEs is identical (2.6.5, build 108), there had to be some difference in the IDEs when the stack is created and saved.

Eventually I found out that the culprit is "alwaysbuffer": In the Rev IDE a newly created stack has the default setting of "alwaysbuffer = true" ("Buffer display" in the stack inspector is checked) whereas in the MC IDE the default setting is "false" (mctools-version 2.6B11).

Setting alwaysbuffer to true when creating a new stack In the MC IDE solves the described problems - and un-checking "Buffer display" for a new stack in the Rev IDE lets you experience the weird behavior I have described above.

If these peculiarities are intended, a remark about the necessity to set the alwaybuffer-property for a stack to true when using the deep-mask feature should be added to the "windowshape" entry of the documentation.


Regards,

Wilhelm Sanke
<http://www.sanke.org/MetaMedia

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