Eons ago (pre- the Rev/Metacard merger) there was a bug, where somehow the beepLoudness got balled up. I think this was OSX only. The fix was to reset the beepLoudness and then make it beep. I don't remember how long ago this bug began, or if and when it ended. But the fix was simple:

on fixSoundLevel
  global gSoundLevel # the beepLoudness when the app was launched
  set the beepLoudness to 10
  beep
  set the beepLoudness to gSoundLevel
end fixSoundLevel

This code has lived in my app for many years. But I suspect it is now causing difficulties. Because almost every time I run the app, my system beep level gets reset to the lowest possible setting where I can't hear it.

So it is time to re-evaluate this piece of code. I searched both the Metacard and Revolution archives, and there is no mention of the probably long-squashed bug. Not even a tidbit.

Does anybody remember this issue? I am assuming I no longer need this workaround as I found no mention anywhere.

Interestingly, if I get the beepLoudness from the msg box, it shows as 16777472. According to the docs, it should be 0-100 or not work at all.

Shari


--
Gypsy King games for
MAC and WlND0WS
http://www.gypsyware.com
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