Hi Wilhelm,
...
Thank you, Klaus! Works like a charm.
You're welcome .-)
As I not a permanent and exclusive user of MacOS I need to learn a
lot about the new structural elements and especially about "plists".
Well, OS X IS userfriendly, but as the word says just for the end-user!
Developers do not have this pleasant time :-D
Putting the Rev engine into the contents/MacOS folder of the bundle
you sent me first produced an error message (in German on my
machine) stating that this program is not supported by the
architecture. But as you indicated, the engine has to be renamed to
"MetaCard" and then all is fine, even a Metacard icon shows.
But apparently there are more ways to do this. Again following your
advice above about changes to the plist file, I tried that before
your bundle arrived here, i.e. I did just that in the folder into
which I had put the complete Rev bundle along with the MC IDE. Here
engine and MC IDE are started, only the tool bar shows "Revolution"
as the program.
I edited the plist in only two places and renamed from Revolution to
MetaCard
- CFBundleExecutable and
- CFBundleName
and now "Metacard" is displayed in the tool bar - *without* having
changed the name of the engine from Revolution to MetaCard. If I
rename the engine to "MetaCard" then the program does not start in
this case.
Yes, OS X checks the entry in the plist and the actual name of the
"executable" inside the app-bundle.
No match, no fun!
The only thing that differs from your bundle solution is that with
my "plist-changes only" the Metacard bundle shows a generic
application icon with an "A" in the icon.
It WILL show the correct, but only after the next restart or log-in!
Once again, thanks for your help.
Wilhelm
Best
Klaus Major
[EMAIL PROTECTED]
http://www.major-k.de
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