What does gcc's __builtin_sinl() do? On Wed, Sep 7, 2016 at 11:37 PM, lhmouse <lh_mo...@126.com> wrote: > If performance is the problem there are a number of solutions such as > inline assembly, static lookup tables, etc. `fsinl()` is apparently not one > of them. > But yes, I am all ears > > ------------------ > Best regards, > lh_mouse > 2016-09-08 > > ------------------------------------------------------------- > 发件人:Riot <rain.back...@gmail.com> > 发送日期:2016-09-08 04:00 > 收件人:mingw-w64-public > 抄送: > 主题:Re: [Mingw-w64-public] sinl/cosl/tanl accuracy problem > > Some of us (game developers especially) greatly prefer a minor inaccuracy > to a potentially major slowdown; I would personally opposed this change, as > you're noticeably increasing the cost of something that's used heavily in > tightly looped code. Perhaps an appropriately named #ifdef switch would be > a way to please everyone here? > > Regards, > Riot > > > ------------------------------------------------------------------------------ > _______________________________________________ > Mingw-w64-public mailing list > Mingw-w64-public@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/mingw-w64-public
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