On Friday 22 July 2005 00:06, Sergey Plis wrote: > Well all that is now unusably slow.
Well, I can imagine. Polygon filling can't be very fast. > What is the standard (or fastest) > way to solve my task in MINOS? The fastest way is to generate an OpenGL texture with the gray values, and draw a flat rectangle filled with that texture using the 3d-turtle graphics. The thing I've still to do is to add text drawing to the OpenGL graphics. -- Bernd Paysan "If you want it done right, you have to do it yourself" http://www.jwdt.com/~paysan/
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