Hello! I am trying to use 3 different textures in one application with 3 different glcanvases, a texture per canvas. What is the correct way?
1. To initialize each texture for each canvas in draw method 2. To initialize all three textures each time one of glcanvases is drawn I tried some approaches - nothing works. Only the last texture loaded is displayed. Best, Sergey --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
