I took a look at the dragon example in the beta release. Probably you
know of it already, but I noticed that in the flat mode and Poly mode
normals change while the movement is happening, hence everything
flickers.

And yes, when I created a separate dir and compiled there floating
point stack problem went away. It was probably my bigforth source dit
problem. Unfortunately I mess with it and everytime have similar
problem with compiling.

Thanks again for the fix.

--
Sergey


On Wed, Oct 05, 2005 at 11:15:06PM +0200, Bernd Paysan wrote:
> On Wednesday 05 October 2005 23:04, Sergey Plis wrote:
> > Thank you. By some strange reason this fix does not work for me -
> > nothing has changed.
> 
> Have you recompiled everything and started the system with ./xbigforth?
> 
> > Plus I cannot access your web site (which is unrelated :)
> 
> Hm, strange - seems to be that jwdt.com is lost in space.
> 
> I'll check with my friend, who's hosting jwdt.com, but you can still 
> access my page via headissue.com. I've put a bigforth-2.1.3.tar.bz2 
> intermediate distribution there.
> 
> -- 
> Bernd Paysan
> "If you want it done right, you have to do it yourself"
> http://headissue.com/~paysan/



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