On 28 Mar 2015, at 14:24, Trevor Smith <[email protected]> wrote:
>
> Hi all,
>
> I was wondering if there is a document somewhere describing why the different
> backends to cohttp don't have a unified client/server interface? It seems
> like it would be such a boon for the user to be able to write their code but
> be able to choose the backends. I realize that this must have already
> received much discussion but am not sure where it is located.
Hi Trevor,
There's no design document describing this, mainly because CoHTTP started as an
informal bet between me and Yaron Minsky that the current design would be
impossible/a bad idea. The jury's still out on the verdict, but I don't think
I've lost yet :-)
I wanted to build an HTTP implementation as an "onion", with the portable
parsing core progressively introducing I/O, and then higher-level abstractions
for various HTTP operations. Here's my description of each layer (that
eventually ought to go into a design doc in the CoHTTP repo to make it more
accessible to newcomers to the codebase):
- The very first layer (in `lib/`) is a pure OCaml, non-blocking layer that
handles simple parts of the HTTP protocol such as parsing requests and
responses, various header parsers (e.g. cookies) and codes.
- Some layers of HTTP need some notion of I/O, and so there is a set of
signatures in `lib/s.mli` that defines some common module types that can be
used to build parameterised modules (also known as functors). The first one
used in the `lib/` layer is the IO module type, which defines the minimal
collection of functions used by cooperative threading libraries. The pure HTTP
core uses this IO module to capture IO-based operations, such as Transfer_IO
(for transfer encoding).
- There are three implementations that satisfy the IO module in the tree: Lwt,
Async and String. The first two are full cooperative threading libraries, and
the latter is used by the js_of_ocaml backend to read/write between Strings.
- Now that IO has been handled, we can send HTTP requests and responses from
Lwt or Async. However, at this point some differences appear in the
implementations of Async and Lwt, notably in how they handle cancellation of
threads and also higher-level iterators (e.g. Async has Pipes, and Lwt has
Lwt_stream -- both quite different). Therefore, we build backend-specific
Client and Server modules that use their respective threading libraries in as
native a style as possible, but still reusing the core HTTP library from
`lib/`. These can be found in `Cohttp_lwt` and `Cohttp_async` respectively.
Dave Scott also wrote an (as yet not merged) POSIX blocking version that they
use in the XenAPI daemon.
- Lwt comes with an additional twist -- it is portable to both Unix *and* the
MirageOS, which has no Unix at all! Lwt makes it possible to define a "Lwt
core" that uses the portable Lwt thread abstractions, but doesn't use any
OS-specific functionality. Thus we can define an HTTP Client and Server in
Cohttp_lwt, but still not tie ourself to one particular OS. This Cohttp_lwt is
then used by the Cohttp_lwt_unix and Cohttp_mirage backends to hook it into the
operating system.
- There's no commonality at present between Cohttp_async and Cohttp_lwt, but
that's the topic of a design discussion at the moment. It should be possible
to build a common signature between the two, and Rudi Grinberg took a shot at
this a while back. I'm not sure that it's worth the trouble right now.
- Andy Ray did something interesting with the Lwt backend: he ported it to
JavaScript by implementing an IO backend that marshals the requests to and from
strings. This allows REST API users built over Cohttp (such as ocaml-github)
to compile to pure JavaScript as well.
Drawbacks:
- The heavy use of functors does make it hard to navigate the 'end user' API,
even though those interfaces never expose any functors (for instance, you just
use Cohttp_lwt_unix directly in most cases). This is a drawback of current
OCaml tooling, and Merlin (for IDEs) and Codoc (for cross-referenced
documentation) will fix this soon.
- A bigger problem that needs to be addressed in Cohttp2 is body handling,
which we basically got wrong in this iteration. The Body module is not
idempotent, so to_string does not always return the same value if called
multiple times. The caller can currently be careful, but this is just an awful
part of the API. There are enough users of Cohttp that we'll leave it for 1.0,
but hopefully fix it quite rapidly for 2.0.
- Cohttp is not a complete HTTP client, and doesn't implement the full logic
for redirections, loop detection and so on. That's the job of a library built
over it, and there is some nascent code in opam-mirror that can do this [1].
Before building this, David Sheets and I want to look at some of the more
larger API clients built using it (such as Vincent Bernardoff's BitStamp API
[2]) and take a shot at a portable client API that will work with both Lwt and
Async.
So was functorising this heavily such a good idea? I think so -- the litmus
test is whether or not there is more than one different implementation for each
parameterised module, and this has worked out particularly well for the
Cohttp_lwt backend, where there are now 4 (!) very different implementations.
Hope this helps,
Anil
[1]
https://github.com/avsm/opam-mirror/blob/master/opam_mirror_fetch_urls.ml#L49
<https://github.com/avsm/opam-mirror/blob/master/opam_mirror_fetch_urls.ml#L49>
[2] https://github.com/vbmithr/ocaml-bitstamp-api
<https://github.com/vbmithr/ocaml-bitstamp-api>
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