Hi mitk ppl,

I had an application in mitk 0.7 that sets a material to a mesh with 0.9
opacity. Since I moved to mitk 0.9, the application no longer renders the
mesh when the opacity is different from 1.0. Same machine and GPU. Is there
any change in the material properties / mappers that has changed and I
should know so as to fix my application… or is it a bug?

 

Cheers

 




 

Juan Antonio Moya
Scientific developer
Computational Imaging Lab, Pompeu Fabra University
Networking Research Center on Bioengineering, Biomaterials and Nanomedicine
(CIBER-BBN)

Information & Communication Technologies Department - D. 313 
Pompeu Fabra University, Pg. Circumval·lació 8 
08003 Barcelona - Spain 
Phone +34 935 421350 

 

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