Hi mitk ppl, I had an application in mitk 0.7 that sets a material to a mesh with 0.9 opacity. Since I moved to mitk 0.9, the application no longer renders the mesh when the opacity is different from 1.0. Same machine and GPU. Is there any change in the material properties / mappers that has changed and I should know so as to fix my application or is it a bug?
Cheers Juan Antonio Moya Scientific developer Computational Imaging Lab, Pompeu Fabra University Networking Research Center on Bioengineering, Biomaterials and Nanomedicine (CIBER-BBN) Information & Communication Technologies Department - D. 313 Pompeu Fabra University, Pg. Circumval·lació 8 08003 Barcelona - Spain Phone +34 935 421350
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