Hi Belhadj,

Volume rendering is a resource intensive task. MITK is making use of the
volume rendering classes provided by VTK. For compatibility reasons we
had up to now only used the standard methods, without 3D-GPU
acceleration. Recent versions of VTK include more advanced (and faster)
options for volume rendering. If you like to try these out, you are
welcome to experiment with the class mitk::VolumeDataVtkMapper3D, which
is our encapsulating mapper for volume rendering. As a first step, you
could simply exchange the instantiation of m_HiResMapper with a new /
more advanced sub-class of vtkVolumeMapper.

Note that MITK also supports Level-of-Detail rendering to speed up
interaction. The volume is rendered at a low resolution during
interaction, and at higher detail levels when the interaction finishes.
Note that interaction *during* volume rendering is executing is
currently only supported on an experimental level. To turn this on, go
to "Options" --> "Global options" and enable "LOD abort mechanism
(experimental)" -- this may in several cases however lead to an instable
system.


Regards,
Mathias


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
Sent: Monday, November 10, 2008 5:15 PM
To: [email protected]
Subject: [mitk-users] Volume Rendering: Interactionsand updating Scene
arenot fast
Importance: High


Dear

I am using Mitk + VTK5.0.2 + ITK3.8.0 + Qt4.4.3 to test Interaction on
Volume Rendering.

This is my Machine Configuration :
  Pentium 4 , 3.00GHZ
  1,00 Go de RAM

The interaction with the volume works perfectly when Data Sets are small
or
not zoomed.

In fact,interactions and updates to the scene become slow  when I zommed
the volume ( i used Pic3D.pic.gz  data sets).

I even noticed that the CPU is 100% of its resources when volume is
expanded and i try to interact with it (rotate ,...)

I had this same problem using VTK that I couldn't resolve...

Does any one encountered these problems?

Thank you in davance

Best Regards,
BELHADJ Wassim


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