Dear list,

I want to visualize arbitrarily transformed 2D images in the 3D-render-window 
without the widget planes. My idea is to create a mitk::Plane and then map the 
image as texture onto it. To visualize the plane is no problem, but how I can 
map the image onto the plane? Is the Geometry2DDataVtkMapper3D a good option 
for that?

Many thanks!

Matthias Mucha

Here is my code to show the plane:

mitk::Plane::Pointer plane = mitk::Plane::New();                 //instantiate 
a new plane
//m_MITKSlice is a mitk::Image::Pointer       
plane->GetGeometry()->SetBounds(m_MITKSlice->GetGeometry()->GetBounds());
        
plane->GetGeometry()->SetSpacing(m_MITKSlice->GetGeometry()->GetSpacing());

//set transformation
        itk::Matrix<float> mat = itk::Matrix<float>();
        mat.SetIdentity();
        mat.GetVnlMatrix().set_column(0, 
m_MITKSlice->GetGeometry()->GetAxisVector(0).Get_vnl_vector());
        mat.GetVnlMatrix().set_column(1, 
m_MITKSlice->GetGeometry()->GetAxisVector(1).Get_vnl_vector());
        mat.GetVnlMatrix().set_column(2, 
m_MITKSlice->GetGeometry()->GetAxisVector(2).Get_vnl_vector());
        plane->GetGeometry()->GetIndexToWorldTransform()->SetMatrix(mat);
        plane->GetGeometry()->Modified();
        plane->GetGeometry()->TransferItkToVtkTransform();


//generate a new node to store the plane into the DataStorage.
        mitk::DataNode::Pointer node = mitk::DataNode::New(); 
        node->SetData(plane);        
        node->SetName("Selected Slice");               
        node->SetColor(1.0, 0.0, 0.0);    //color = red
        this->GetDefaultDataStorage()->Add(node);      

//Update mitkRenderer...
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