Hi, sorry for the late answer: sure we're interested in your code. You could also have a look at mitk/Modules/MitkExt/Rendering/mitkGPUVolumeMapper3D.cpp. It will we used if you register the CoreExtObjectFactory and turn on some properties. Have a look at the volumerendering Bundle.
Marco On 07/15/2010 11:32 PM, Wagner Sales wrote: > Hi all, > > Just to do some tests, today I have created a class called > GPUVolumeMapper3D2 that's uses the new vtkGPUVolumeRayCastMapper > present in VTK 5.6 release instead of vtkMitkVolumeTextureMapper3D. > Works very fine! > In fact, only a few lines of code are changed from GPUVolumeMapper3D. > I'll continue to try to improve this class, and if someones are > interested, I can send the code at same license. > > Regards, > > Wagner Sales -- ---------------------------------------------------------------------- Dipl.-Inform. Med. Marco Nolden Deutsches Krebsforschungszentrum (German Cancer Research Center) Div. Medical & Biological Informatics Tel: (+49) 6221-42 2325 Im Neuenheimer Feld 280 Fax: (+49) 6221-42 2345 D-69120 Heidelberg eMail: [email protected] ------------------------------------------------------------------------------ The Palm PDK Hot Apps Program offers developers who use the Plug-In Development Kit to bring their C/C++ apps to Palm for a share of $1 Million in cash or HP Products. Visit us here for more details: http://p.sf.net/sfu/dev2dev-palm _______________________________________________ mitk-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mitk-users
