On 08.06.2011 16:20, Thomas Wolf wrote:
> Hello,
> 
> i am wondering how to obtain the object's data from a surface node in an 
> untransformed way, or at least the models' world transform in the 
> renderers scene.
> My objective is to write an untransformed version of a surface to disk, 
> even if that has been moved around within mitk..

Problem resolved anyway.

Regards,
        Thomas

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