Dear all,

I got a new notebook. As I was trying to get my MITK build running I 
noticed a strange behaviour. Every time I load an mitk::surface, e.g. a 
vesselness tree, MITK crashes on any surface manipulation like 
rotation/color-/opacity- change and so on. The appearance of the problem 
seems to be random, since it might happen right away or after 2-3 
rotations. Currently I'm working with an installer version of MITK and 
without VStudio, so I can't debug right now. I also tried to run the 
MITK 3M3 with same problem occurrence.

The new laptop has a GeForce 640M LE with an Intel 3000 HD. Might it be 
possible that the graphics card causes the problem? I installed all the 
new drivers but no change so far. The same MITK installer works flawless 
on different desktop pc's.

Any ideas?
Also I was wondering if there is a MITK crash log?

Best regards,
Matthias

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