This is an MITK bug. Daniel Maleike put together a demo that demonstrates this performance weakness in the branch
personal/maleike/render-perf-demo I, too, am interested in ways to address this issue. Taylor On Fri, Aug 8, 2014 at 9:36 AM, Clarkson, Matt <[email protected]> wrote: > Hi there, > > I would like to render a plane of live image data, and visualise it in a > 3D window at a given position in space. > > I looked through the code, and saw that in the MITK Display, the Axial, > Sagittal, Coronal slices are mapped to a plane, which ultimately gets > rendered using mitkGeometry2DDataVtkMapper2D and > mitkGeometry2DDataVtkMapper3D. So, I tried creating a 2D image > (ultrasound/video/whatever), using a 2D MITK Render Window to visualise it, > and then it also appears in the 3D world. > > Then I tried moving it about by changing the geometry on the image. > Then I tried updating the image. > > However, when profiling code I realised that the rendering performance is > quite slow. The slowest part is rapidly updating the OpenGL Texture Map > containing the image data. > > Is there a better or more recommended way to achieve the same effect? > > Thanks > > Matt > > > > > > ------------------------------------------------------------------------------ > Want fast and easy access to all the code in your enterprise? Index and > search up to 200,000 lines of code with a free copy of Black Duck > Code Sight - the same software that powers the world's largest code > search on Ohloh, the Black Duck Open Hub! Try it now. > http://p.sf.net/sfu/bds > _______________________________________________ > mitk-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/mitk-users >
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