Alright, three months have passed (there go the "two weeks" i thought I'd start in :-) ) and I have the first version of incremental saving.

For now, the approach is simple - upon loading an MITK file I store the file name and the original time stamps of loaded nodes. When saving to the same file, all meta-data (i.e. all node and data properties and node relations), new nodes as well as nodes that have changed are written to temp folder, then I use Poco::ZipManipulator and remove everything except the base-data files that belong to nodes that haven't changed from the original mitk scene file. Then I pack the new data into the mitk scene file - and done!

There are of course some problems. One of them is if the serializer saved multiple files (e.g. think of mhd format which has image data in .raw file). Obviously, this information needs to be passed to the SceneIO in order to keep these additional files from being removed from the mitk scene file. This problem is solved - take a look at the patch in the attachment, but it would require some modifications from the MITK users who want to use incremental saving for serializers that write more than one file.

I tried to keep everything basically backwards-compatible so the old scenes could be loaded easily. Also, the scenes created with the incremental saver can be loaded with the old version. I have also separated the zip operations to a separate thread to save some more time.

In a scene with a large image, the save time with incremental saving the saving time was cut from ~2 minutes to about 10s (in my case, the image never changes and the rest of the data is relatively lightweight).

What needs to be done still - separate the Open/Save project actions from Import action (which is the "open" action now). This will also allow to get rid of static members that I had to put into SceneIO now. The question then would be to the MITK developers - what would you see as a good architecture for this? Is there something in the BlueBerry framework which may be of help?

I would also like to hear from the MITK users - what do you think about it?

All best,
   Rostislav.




On 04/12/2014 10:52, Rostislav Khlebnikov wrote:
I am planning to start working on it in the next couple of weeks. Was waiting for 2014.10 release to start :)

Rostislav.

On 04/12/2014 10:50, Miklos Espak wrote:

I did not. Hopefully in January.

On 4 Dec 2014 10:28, "Martin Klemm" <[email protected] <mailto:[email protected]>> wrote:

    Hi list,

    I am also interested in the auto-save feature. Did someone of you
    already start working on it?

    Best

    Martin

    On 10/17/2014 08:16 PM, Miklos Espak wrote:


    On 17 October 2014 15:49, Rostislav Khlebnikov
    <[email protected]
    <mailto:[email protected]>> wrote:

        Hi Miklos,

        I understand that saving corrupted data to disk is not the
        best approach. On the other hand, auto-save is likely a
        crash recovery mechanism, so from my point of view this
        would be the way to go as it doesn't eat up the memory or
        slow down the interaction. Honestly, this is quite hard to
        say which is a better approach without profiling the
        application on real data and looking on how annoying are the
        potential freezes during interaction. But as you say, it
        would be possible to implement different approaches to this
        problem so every MITK user could choose one which they like
        the best.

        I'm just afraid that if auto-saving hinders interaction, the
        end users would either complain about it a lot or, given an
        option, would completely turn off this feature and I feel
        this would be very sad - it's better to have some corrupted
        save than none at all. I'm thinking here about MS-word
        autosave and that oftentimes the restored file is not
        exactly perfect, but at least some of my work is saved. On
        the other hand, I would be very very annoyed if MSWord would
        hang even for couple of seconds during auto-save. But again,
        this is a personal preference and we could consult the
        end-users regarding that (or, perhaps, force something on
        them and gather feedback as it is usually more effective :)).


    No, the application should not hang during auto-save. It should
    happen invisibly in the background. I do not know about MS Word
    now, but I remember that about 10 years ago OpenOffice stopped
    for the time of autosave, and with big documents and slow
    computers it could take a few seconds. It was pretty annoying.


        I would say that once we have these different approaches to
        saving, it would be nice for people to test it on their data
        in a real setting. Because it will depend on the data and
        the workflow. For me, the images are relatively big
        (~600^3), but they are never modified, but I work a lot with
        large surface-like data and many small data objects, such as
        planar figures. For you - it's mostly image data. Perhaps,
        the behavior should be completely different for people
        working with DTI data, etc.

        My two cents regarding the locking mechanisms for other data
        types. I think it would be really great, but I would also
        say - don't do that. Even for me with only 5-6 different
        BaseData subclasses, supporting this would be a big pain -
        adding code for obtaining some kind of lock before accessing
        the data in all the places seems like a lot of work and
        error-prone work at that. And if each data access is
        automatically surrounded by, say, mutex access - my gut
        feeling is that this would be detrimental to the performance
        of the whole application.



    The way how it is implemented for images is completely
    transparent, you do not need to add any lines of code. Maybe
    there is a solution that does not need modification of client code.

    Performance can be an issue, but I do not think it would be
    significant. Of course, we cannot tell it until we test it.

    My point is that you cannot exclude the possibility of an
    eventual crash if you do not lock, you can only reduce the
    chance of a crash. The cloning is faster than saving to disk,
    but this just means that there is less chance that is data is
    modified during that. It can potentially happen that a point is
    removed from a pointset while it is being cloned by the auto
    save process.

    So, it seems that we agree in what we want to achieve, just you
    are more concerned about the performance and I am more concerned
    about the safety. Hopefully, we can find a solution that is
    fast, does not block the GUI and is safe at the same time. The
    only way to check this is if we try a couple of options and test
    them.

    The next MITK release has been feature freezed a week ago, so in
    principle we can start the work on the current master.

    all the best,
    Miklos



        All best,
          Rostislav.



        On 17/10/2014 15:21, Miklos Espak wrote:
        Hi Rostislav,

        I have not realised that this locking mechanism is only for
        images. I work only with images at the moment but we would
        need the autosave to work for other data as well, for other
        projects.

        What regards the images, I do not really like the shallow
        clone approach. I do not think it is good to save an image
        while it is being modified, even if the size of the image
        does not change and it does not lead to a crash. Luckily,
        the locking mechanism would prevent this. The autosave
        thread would put a read lock on the image, i.e. no one
        could make any modification on the image while it is being
        saved. So, this is out of question.

        The only exception is if the autosave thread creates the
        read accessor with the IgnoreLock flag. But it is a kind of
        undermining the whole locking mechanism, and we should not
        do that. I am not sure that the size of the image can be
        changed, but if yes, it can cause a crash, as you pointed
        it out. Or it can cause that we save an invalid state
        (shallow clone).

        http://docs.mitk.org/nightly-qt4/classmitk_1_1ImageAccessorBase.html

        If the saving to the disk is slow and we can also clone the
        image in the memory, but the read lock would be applied in
        this case as well, i.e. the image cannot be modified during
        the cloning. All is safe.

        How I see:

        The locking mechanism should be extended for other kinds of
        data as well. Without it, you cannot totally exclude the
        possibility that that e.g. a planar polygon is modified
        while it is being either saved or even just cloned.

        In addition to this, there can be three possible autosave
        policies, maybe depending on the data type or a property of
        a data node:

        1. The data is locked for reading by the auto-save process
        while it is being saved to disk.
        2. The data is locked for reading by the auto-save process
        while it is being cloned in memory, and it is saved to disk
        later.
        3. The data is locked for reading by the auto-save process
        with the IgnoreLock flag, and the thread starts listening
        to modification of the data at the same time. If the data
        is modified during the cloning or saving, it should be
        interrupted or restarted a bit later.

        What do you think?

        Sascha,
        if you are still reading. :) Are you planning #14866 for
        the coming release? As I see, the last merge was around the
        date when you did the feature freeze.
        Do you think it would be complicated to introduce a
        read/write locks for non-imaging data?

        Cheers,
        Miklos



        On 17 October 2014 13:50, Rostislav Khlebnikov
        <[email protected]
        <mailto:[email protected]>> wrote:

            Hi Miklos,

            yes, indeed it's a good feature that would be really
            nice to have.

            However, I feel that we cannot really go for just one
            of the approaches that you have described. I feel
            several auto-save policies would have to be implemented
            for the auto-save to always work correctly and quickly
            enough.
            There are several things that have to be considered
            here. First and foremost, auto-save should never lead
            to a crash. This means that a safe bet would be the
            cloning approach. I would say that it would work for my
            use case for a majority of data types invloved as the
            data are relatively small compared to the image size.
            However, it is quite clear that it wouldn't be a good
            idea to use this approach for image data, so we would
            have to consider a more involved approach here.

            How I see it, it is necessary to define the changes to
            the image data that would be considered "breaking". I
            think that most likely these would be only the changes
            in the image size that would lead to reallocation of
            memory and thus a potential crash in the saving thread
            which might try to read data from the free'd memory.
            The changes to the pixel data would be fine. I mean,
            the saved image might be corrupted in terms of the
            actual data, but it's auto-save after all and if for
            some reason app crashes, we will restore what can be
            restored. If the app doesn't crash - then the next
            auto-save or a proper save will overwrite the incorrect
            data. This leads me to think that the good approach
            here would be kind of a "shallow clone" of the image
            data for auto-saving purposes. This will include the
            image meta-data, but the pointer to the actual data
            will remain intact during auto-save. If the image is
            reallocated during autosave - then the old data will be
            freed as soon as autosave finishes. I don't work a lot
            with images and the implementation details regarding
            locks on the image data that you describe is not quite
            clear to me, but I think this should be quite doable.

            For other data types, a full clone is likely a better
            approach. Consider planar polygon for example. If the
            user removes a point during auto-save - an exception or
            a crash is very likely to happen.

            I would say that there should be two general policies
            (no auto-save or full clone) and a "custom" policy,
            such as shallow clone that is specific for image data
            type. With this, if someone needs an even more
            sophisticated approach - such as auto-saving only the
            portion of the image changed since last auto-save -
            then it would be possible to implement this. I would
            also make the auto-save policy as a BaseData or even
            DataNode property. The reason for this is that for some
            data objects, we may want to, e.g., disable the
            auto-save completely. For example, this might be the
            derived data that can be easily re-created - like a
            surface that is extracted from a segmented image.

            So I think you could start by looking into this
            shallow-cloning of image data and a simle autosaver
            class which would from time to time make a clone of the
            data storage (with shallow clones where necessary) and
            save it in separate thread.

            In any case, I think we should only start working on
            this when 2014.10 is out, especially given that there's
            work being done on this bug:
            http://bugs.mitk.org/show_bug.cgi?id=14866.

            Hope this makes any sense,
              Rostislav.




            On 16/10/2014 19:03, Miklos Espak wrote:
            Hi Rostislav,

            it seems there is demand for this feature. :)

            It's good that now the locking mechanism issues have
            been sorted for this release because that would
            prevent concurrent access to the data. Now we have
            several options.

            The data can be modified only when someone puts a
            write lock on it. Until the lock is released, no-one
            can get either read or write lock. I guess, if the
            auto-saving would be scheduled for this time, that
            thread would simply block until the write lock is
            released. This can be good, but it assumes that the
            applications lock the images only for the actual time
            when they are modifying the data.

            Other option is that the auto-save thread creates its
            read accessors manually with the "IgnoreLock" option
            (not using the ITK access functions). Then the
            auto-save thread would not block, but it will need to
            listen to the modifications of the input data and
            restart the saving process when it happens. Or clone
            the before the saving. Not much better, although there
            less chance that the data is modified during cloning.

            I would go for the first option, because that is
            simpler. Then either people can fix there apps if the
            blocking occurs, or we can go for the more complicated
            and hacky way with the IgnoreLock flag and listening
            to Modified events.

            What you think?

            Cheers,
            Miklos



            On 15 October 2014 13:15, Khlebnikov, Rostislav
            <[email protected]
            <mailto:[email protected]>> wrote:

                Hi Miklos,

                This goes in line with my earlier email regarding
                the incremental saving (meaning saving only the
                stuff that changed since the scene was opened). I
                believe that implementing this is relatively
                important before implementing auto-save as it will
                speed up the saving process significantly and will
                reduce load on the hard drive. At least in my case
                where 80% of the project file is the original
                image data that never changes.

                I will start working on this very soon - I wanted
                to wait until the new release but likely I will
                just start working on this in the current master
                if it builds correctly.

                I guess we could work on this in parallel. It'd be
                great if you could figure out how to handle new
                changes to data nodes while they are being
                auto-saved in a separate thread. Should a data
                clone be made (likely too much memory
                consumption)? Should the writers support
                interruption of the saving process? What do you think?

                I would then concentrate on supporting the
                separate "open project" and "import data" actions,
                support for time stamp tracking to detect what
                really changed, and re-packing only changed data
                on save.

                How I saw the auto-save working then was - "open
                project" - save the location of temp folder used
                for scene loading as well as record that in the
                persistent storage using QSetting-like mechanism.
                During work - save the changes to this folder
                (will also speed up the normal saving process as
                only changes since last auto save would have to be
                written to temp folder and packing would have to
                be performed). On fresh start - check if the exit
                was clean and if temp folder saved in persistent
                storage is available - try to recover the scene
                from there.

                That's a big email I wrote :) Anyway - it'd be
                nice to hear from you as well as MITK core
                developers with thoughts on this.

                Rostislav.

                > On 15 Oct 2014, at 12:38, "Miklos Espak"
                <[email protected] <mailto:[email protected]>> wrote:
                >
                > Hi All,
                >
                > is anybody interested in an auto-save feature
                for MITK?
                >
                > I thought of saving the project at regular
                interval and restore it if the application is
                restarted after a "non-clean" termination. :)
                >
                > Regards,
                > Miklos
                >
                >
                
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>From ab3b0c008982496ae8d15ef8a7d805eae848b849 Mon Sep 17 00:00:00 2001
From: Rostislav Khlebnikov <[email protected]>
Date: Thu, 26 Feb 2015 16:24:06 +0000
Subject: [PATCH 2/2] Incremental saving v0.1

---
 Modules/SceneSerialization/mitkSceneIO.cpp         | 260 ++++++++++++++++-----
 Modules/SceneSerialization/mitkSceneIO.h           |  15 ++
 Modules/SceneSerialization/mitkSceneReader.cpp     |   4 +-
 Modules/SceneSerialization/mitkSceneReader.h       |  12 +-
 Modules/SceneSerialization/mitkSceneReaderV1.cpp   |  40 +++-
 Modules/SceneSerialization/mitkSceneReaderV1.h     |  10 +-
 .../mitkBaseDataSerializer.h                       |   3 +-
 7 files changed, 272 insertions(+), 72 deletions(-)

diff --git a/Modules/SceneSerialization/mitkSceneIO.cpp 
b/Modules/SceneSerialization/mitkSceneIO.cpp
index f3139f1..53db656 100644
--- a/Modules/SceneSerialization/mitkSceneIO.cpp
+++ b/Modules/SceneSerialization/mitkSceneIO.cpp
@@ -19,6 +19,9 @@ See LICENSE.txt or http://www.mitk.org for details.
 #include <Poco/Delegate.h>
 #include <Poco/Zip/Compress.h>
 #include <Poco/Zip/Decompress.h>
+#include <Poco/Zip/ZipManipulator.h>
+#include <Poco/DirectoryIterator.h>
+#include <Poco/Thread.h>
 
 #include "mitkSceneIO.h"
 #include "mitkBaseDataSerializer.h"
@@ -41,6 +44,108 @@ See LICENSE.txt or http://www.mitk.org for details.
 
 #include "itksys/SystemTools.hxx"
 
+std::map<const mitk::DataNode*, unsigned long> 
mitk::SceneIO::m_NodeLoadTimeStamps;
+std::string mitk::SceneIO::m_LoadedProjectFileName;
+mitk::SceneReader::LoadedNodeFileNamesMap mitk::SceneIO::m_LoadedNodeFileNames;
+Poco::Timestamp mitk::SceneIO::m_FileTimeStamp;
+Poco::Thread mitk::SceneIO::m_CompressionThread;
+std::unique_ptr<mitk::CompressorTask> mitk::SceneIO::m_CompressorTask;
+
+namespace mitk {
+
+class CompressorTask : public Poco::Runnable {
+public:
+    CompressorTask(mitk::SceneIO::Pointer sceneIO, const std::string& 
filename, bool incrementalSave, const std::set<std::string>& filesToMaintain)
+        : sceneIO(sceneIO)
+        , filename(filename)
+        , incrementalSave(incrementalSave)
+        , filesToMaintain(filesToMaintain)
+    {
+
+    }
+
+    virtual void run()
+    {
+        try
+        {
+            if (incrementalSave) {
+                MITK_INFO << "Saving incrementally";
+                Poco::Zip::ZipManipulator zipper(filename, true);
+
+                for (auto iter = zipper.originalArchive().fileInfoBegin(); 
iter != zipper.originalArchive().fileInfoEnd(); ++iter) {
+                    if (filesToMaintain.find(iter->first) == 
filesToMaintain.end()) {
+                        zipper.deleteFile(iter->first);
+                    }
+                }
+
+                zipper.commit();
+
+                Poco::Zip::ZipManipulator zipper2(filename, false);
+
+                Poco::DirectoryIterator end;
+                for (Poco::DirectoryIterator 
iter(sceneIO->m_WorkingDirectory); iter != end; ++iter) {
+                    if (!iter->isDirectory()) {
+                        
zipper2.addFile(Poco::Path(iter->path()).getFileName(), iter->path(), 
Poco::Zip::ZipCommon::CM_DEFLATE, Poco::Zip::ZipCommon::CL_SUPERFAST);
+                    }
+                }
+
+                zipper2.commit();
+            }
+            else {
+                MITK_INFO << "Performing full save";
+                Poco::File deleteFile(filename.c_str());
+                if (deleteFile.exists())
+                {
+                    deleteFile.remove();
+                }
+
+                // create zip at filename
+                std::ofstream file(filename.c_str(), std::ios::binary | 
std::ios::out);
+                if (!file.good())
+                {
+                    MITK_ERROR << "Could not open a zip file for writing: '" 
<< filename << "'";
+                    return;
+                }
+                else
+                {
+                    Poco::Zip::Compress zipper(file, true);
+                    Poco::Path tmpdir(sceneIO->m_WorkingDirectory);
+                    zipper.addRecursive(tmpdir, 
Poco::Zip::ZipCommon::CL_SUPERFAST);
+                    zipper.close();
+                }
+            }
+            ProgressBar::GetInstance()->Progress();
+
+            try
+            {
+                Poco::File deleteDir(sceneIO->m_WorkingDirectory);
+                deleteDir.remove(true); // recursive
+            }
+            catch (...)
+            {
+                MITK_ERROR << "Could not delete temporary directory " << 
sceneIO->m_WorkingDirectory;
+                return; // ok?
+            }
+
+        }
+        catch (std::exception& e)
+        {
+            ProgressBar::GetInstance()->Progress();
+            MITK_ERROR << "Could not create ZIP file from " << 
sceneIO->m_WorkingDirectory << "\nReason: " << e.what();
+            return;
+        }
+        sceneIO->m_LoadedProjectFileName = filename;
+        sceneIO->m_FileTimeStamp = Poco::File(filename).getLastModified();
+    }
+
+    mitk::SceneIO::Pointer sceneIO;
+    std::string filename;
+    bool incrementalSave;
+    const std::set<std::string> filesToMaintain;
+};
+
+}
+
 mitk::SceneIO::SceneIO()
   :m_WorkingDirectory(""),
   m_UnzipErrors(0)
@@ -49,8 +154,13 @@ mitk::SceneIO::SceneIO()
 
 mitk::SceneIO::~SceneIO()
 {
+    if (m_CompressionThread.isRunning()) {
+        MITK_INFO << "Waiting for save thread to complete...";
+        m_CompressionThread.join();
+    }
 }
 
+
 std::string mitk::SceneIO::CreateEmptyTempDirectory()
 {
   mitk::UIDGenerator uidGen("UID_",6);
@@ -88,6 +198,12 @@ mitk::DataStorage::Pointer mitk::SceneIO::LoadScene( const 
std::string& filename
                                                     DataStorage* pStorage,
                                                     bool clearStorageFirst )
 {
+    if (!m_LoadedProjectFileName.empty()) {
+        m_LoadedProjectFileName.clear();
+        m_NodeLoadTimeStamps.clear();
+        m_LoadedNodeFileNames.clear();
+    }
+
   // prepare data storage
   DataStorage::Pointer storage = pStorage;
   if ( storage.IsNull() )
@@ -130,6 +246,8 @@ mitk::DataStorage::Pointer mitk::SceneIO::LoadScene( const 
std::string& filename
     return storage;
   }
 
+  m_FileTimeStamp = Poco::File(filename).getLastModified();
+
   // unzip all filenames contents to temp dir
   m_UnzipErrors = 0;
   Poco::Zip::Decompress unzipper( file, Poco::Path( m_WorkingDirectory ) );
@@ -153,11 +271,20 @@ mitk::DataStorage::Pointer mitk::SceneIO::LoadScene( 
const std::string& filename
     return storage;
   }
 
+  TiXmlElement* versionObject = document.FirstChildElement("Version");
+  bool incrementalEnabledScene = versionObject && 
versionObject->Attribute("IncrementalEnabled");
+
+  if (incrementalEnabledScene) {
+      storage->AddNodeEvent.AddListener(mitk::MessageDelegate1<SceneIO, const 
mitk::DataNode*>(this, &SceneIO::RecordLoadTimeStamp));
+  }
   SceneReader::Pointer reader = SceneReader::New();
-  if ( !reader->LoadScene( document, m_WorkingDirectory, storage ) )
+  if ( !reader->LoadScene( document, m_WorkingDirectory, storage, 
&m_LoadedNodeFileNames ) )
   {
     MITK_ERROR << "There were errors while loading scene file " << filename << 
". Your data may be corrupted";
   }
+  if (incrementalEnabledScene) {
+      storage->AddNodeEvent.RemoveListener(mitk::MessageDelegate1<SceneIO, 
const mitk::DataNode*>(this, &SceneIO::RecordLoadTimeStamp));
+  }
 
   // delete temp directory
   try
@@ -170,13 +297,26 @@ mitk::DataStorage::Pointer mitk::SceneIO::LoadScene( 
const std::string& filename
     MITK_ERROR << "Could not delete temporary directory " << 
m_WorkingDirectory;
   }
 
+  m_LoadedProjectFileName = filename;
+
   // return new data storage, even if empty or uncomplete (return as much as 
possible but notify calling method)
   return storage;
 }
 
+void mitk::SceneIO::RecordLoadTimeStamp(const mitk::DataNode* node)
+{                      
+    MITK_INFO << "Loaded " << node->GetName();
+    m_NodeLoadTimeStamps[node] = node->GetMTime();
+}
+
 bool mitk::SceneIO::SaveScene( DataStorage::SetOfObjects::ConstPointer 
sceneNodes, const DataStorage* storage,
                               const std::string& filename)
 {
+    if (m_CompressionThread.isRunning()) {
+        MITK_INFO << "Waiting for save thread to complete...";
+        m_CompressionThread.join();
+    }
+
   if (!sceneNodes)
   {
     MITK_ERROR << "No set of nodes given. Not possible to save scene.";
@@ -208,11 +348,14 @@ bool mitk::SceneIO::SaveScene( 
DataStorage::SetOfObjects::ConstPointer sceneNode
     version->SetAttribute("Writer",  __FILE__ );
     version->SetAttribute("Revision",  "$Revision: 17055 $" );
     version->SetAttribute("FileVersion",  1 );
+    version->SetAttribute("IncrementalEnabled", 1);
     document.LinkEndChild(version);
 
     //DataStorage::SetOfObjects::ConstPointer sceneNodes = storage->GetSubset( 
predicate );
 
-    if ( sceneNodes.IsNull() )
+    bool incrementalSave = Poco::File(filename).path() == 
Poco::File(m_LoadedProjectFileName).path() && m_FileTimeStamp == 
Poco::File(filename).getLastModified();
+    std::set<std::string> filesToMaintain;
+    if (sceneNodes.IsNull())
     {
       MITK_WARN << "Saving empty scene to " << filename;
     }
@@ -232,7 +375,7 @@ bool mitk::SceneIO::SaveScene( 
DataStorage::SetOfObjects::ConstPointer sceneNode
         return false;
       }
 
-      ProgressBar::GetInstance()->AddStepsToDo( sceneNodes->size() );
+      ProgressBar::GetInstance()->AddStepsToDo( sceneNodes->size() + 1 ); // 1 
is for compressor thread
 
       // find out about dependencies
       typedef std::map< DataNode*, std::string > UIDMapType;
@@ -248,6 +391,8 @@ bool mitk::SceneIO::SaveScene( 
DataStorage::SetOfObjects::ConstPointer sceneNode
         ++iter)
       {
         DataNode* node = iter->GetPointer();
+
+        
         if (!node)
           continue; // unlikely event that we get a NULL pointer as an object 
for saving. just ignore
 
@@ -312,14 +457,46 @@ bool mitk::SceneIO::SaveScene( 
DataStorage::SetOfObjects::ConstPointer sceneNode
           }
 
           // store basedata
-          if ( BaseData* data = node->GetData() )
+          BaseData* data = node->GetData();
+          if (data)
           {
-            //std::string filenameHint( node->GetName() );
+              bool dataNeedsToBeWritten = (!incrementalSave || 
m_NodeLoadTimeStamps.find(node) == m_NodeLoadTimeStamps.end() || 
node->GetData()->GetMTime() > m_NodeLoadTimeStamps[node]);
+              //std::string filenameHint( node->GetName() );
             bool error(false);
-            TiXmlElement* dataElement( SaveBaseData( data, filenameHint, error 
) ); // returns a reference to a file
-            if (error)
-            {
-              m_FailedNodes->push_back( node );
+            TiXmlElement* dataElement;
+            
+            if (dataNeedsToBeWritten) {
+                dataElement = SaveBaseData(data, filenameHint, error); // 
returns a reference to a file
+                if (error)
+                {
+                    m_FailedNodes->push_back(node);
+                }
+                else {
+                    m_LoadedNodeFileNames[node].baseDataFiles.clear();
+                    
m_LoadedNodeFileNames[node].baseDataFiles.push_back(dataElement->Attribute("file"));
+
+                    for (TiXmlElement* element = 
dataElement->FirstChildElement("additionalFile"); element != NULL; element = 
element->NextSiblingElement("additionalFile"))
+                    {
+                        
m_LoadedNodeFileNames[node].baseDataFiles.push_back(element->Attribute("file"));
+                    }
+
+                    m_NodeLoadTimeStamps[node] = node->GetMTime();
+                }
+                MITK_INFO << "Saved " << node->GetName();
+            }
+            else {
+                // Create the element using stored data
+                dataElement = new TiXmlElement("data");
+                dataElement->SetAttribute("type", data->GetNameOfClass());
+                dataElement->SetAttribute("file", 
m_LoadedNodeFileNames[node].baseDataFiles[0]);
+                for (size_t i = 1; i < 
m_LoadedNodeFileNames[node].baseDataFiles.size(); ++i)
+                {
+                    TiXmlElement* additionalFileElement = new 
TiXmlElement("additionalFile");
+                    additionalFileElement->SetAttribute("file", 
m_LoadedNodeFileNames[node].baseDataFiles[i]);
+                    dataElement->LinkEndChild(additionalFileElement);
+                }
+                std::copy(m_LoadedNodeFileNames[node].baseDataFiles.begin(), 
m_LoadedNodeFileNames[node].baseDataFiles.end(), std::inserter(filesToMaintain, 
filesToMaintain.end()));
+                MITK_INFO << "Skipped " << node->GetName();
             }
 
             // store basedata properties
@@ -327,6 +504,7 @@ bool mitk::SceneIO::SaveScene( 
DataStorage::SetOfObjects::ConstPointer sceneNode
             if (propertyList && !propertyList->IsEmpty() )
             {
               TiXmlElement* baseDataPropertiesElement( SavePropertyList( 
propertyList, filenameHint + "-data") ); // returns a reference to a file
+              m_LoadedNodeFileNames[node].baseDataPropertiesFile = 
baseDataPropertiesElement->Attribute("file");
               dataElement->LinkEndChild( baseDataPropertiesElement );
             }
 
@@ -334,6 +512,7 @@ bool mitk::SceneIO::SaveScene( 
DataStorage::SetOfObjects::ConstPointer sceneNode
           }
 
           // store all renderwindow specific propertylists
+          m_LoadedNodeFileNames[node].nodePropertiesFiles.clear();
           if (RenderingManager::IsInstantiated())
           {
             const RenderingManager::RenderWindowVector& allRenderWindows( 
RenderingManager::GetInstance()->GetAllRegisteredRenderWindows() );
@@ -349,6 +528,9 @@ bool mitk::SceneIO::SaveScene( 
DataStorage::SetOfObjects::ConstPointer sceneNode
                 if ( propertyList && !propertyList->IsEmpty() )
                 {
                   TiXmlElement* renderWindowPropertiesElement( 
SavePropertyList( propertyList, filenameHint + "-" + renderWindowName) ); // 
returns a reference to a file
+                  
+                  
m_LoadedNodeFileNames[node].nodePropertiesFiles[renderWindowName] = 
renderWindowPropertiesElement->Attribute("file");
+                  
                   renderWindowPropertiesElement->SetAttribute("renderwindow", 
renderWindowName);
                   nodeElement->LinkEndChild( renderWindowPropertiesElement );
                 }
@@ -361,7 +543,10 @@ bool mitk::SceneIO::SaveScene( 
DataStorage::SetOfObjects::ConstPointer sceneNode
           if ( propertyList && !propertyList->IsEmpty() )
           {
             TiXmlElement* propertiesElement( SavePropertyList( propertyList, 
filenameHint + "-node") ); // returns a reference to a file
-            nodeElement->LinkEndChild( propertiesElement );
+
+            m_LoadedNodeFileNames[node].nodePropertiesFiles[""] = 
propertiesElement->Attribute("file");
+
+            nodeElement->LinkEndChild(propertiesElement);
           }
           document.LinkEndChild( nodeElement );
         }
@@ -381,45 +566,9 @@ bool mitk::SceneIO::SaveScene( 
DataStorage::SetOfObjects::ConstPointer sceneNode
     }
     else
     {
-      try
-      {
-        Poco::File deleteFile( filename.c_str() );
-        if (deleteFile.exists())
-        {
-          deleteFile.remove();
-        }
-
-        // create zip at filename
-        std::ofstream file( filename.c_str(), std::ios::binary | 
std::ios::out);
-        if (!file.good())
-        {
-          MITK_ERROR << "Could not open a zip file for writing: '" << filename 
<< "'";
-          return false;
-        }
-        else
-        {
-          Poco::Zip::Compress zipper( file, true );
-          Poco::Path tmpdir( m_WorkingDirectory );
-          zipper.addRecursive(tmpdir, Poco::Zip::ZipCommon::CL_SUPERFAST);
-          zipper.close();
-        }
-        try
-        {
-          Poco::File deleteDir( m_WorkingDirectory );
-          deleteDir.remove(true); // recursive
-        }
-        catch(...)
-        {
-          MITK_ERROR << "Could not delete temporary directory " << 
m_WorkingDirectory;
-          return false; // ok?
-        }
-      }
-      catch(std::exception& e)
-      {
-        MITK_ERROR << "Could not create ZIP file from " << m_WorkingDirectory 
<< "\nReason: " << e.what();
-        return false;
-      }
-      return true;
+        m_CompressorTask = std::make_unique<CompressorTask>(this, filename, 
incrementalSave, filesToMaintain);
+        m_CompressionThread.start(*m_CompressorTask);
+        return true;
     }
   }
   catch(std::exception& e)
@@ -462,9 +611,16 @@ TiXmlElement* mitk::SceneIO::SaveBaseData( BaseData* data, 
const std::string& fi
       serializer->SetWorkingDirectory( m_WorkingDirectory );
       try
       {
-        std::string writtenfilename = serializer->Serialize();
-        element->SetAttribute("file", writtenfilename);
-        error = false;
+        std::vector<std::string> writtenfilenames = serializer->SerializeAll();
+        if (!writtenfilenames.empty()) {
+            element->SetAttribute("file", writtenfilenames[0]);
+            for (size_t i = 1; i < writtenfilenames.size(); ++i) {
+                TiXmlElement* additionalFileElement = new 
TiXmlElement("additionalFile");
+                additionalFileElement->SetAttribute("file", 
writtenfilenames[i]);
+                element->LinkEndChild(additionalFileElement);
+            }
+            error = false;
+        }
       }
       catch (std::exception& e)
       {
diff --git a/Modules/SceneSerialization/mitkSceneIO.h 
b/Modules/SceneSerialization/mitkSceneIO.h
index 2c0f771..af0bde0 100644
--- a/Modules/SceneSerialization/mitkSceneIO.h
+++ b/Modules/SceneSerialization/mitkSceneIO.h
@@ -18,11 +18,14 @@ See LICENSE.txt or http://www.mitk.org for details.
 #define mitkSceneIO_h_included
 
 #include <MitkSceneSerializationExports.h>
+#include <mitkSceneReader.h>
 
 #include "mitkDataStorage.h"
 #include "mitkNodePredicateBase.h"
 
 #include <Poco/Zip/ZipLocalFileHeader.h>
+#include <Poco/Timestamp.h>
+#include <Poco/Thread.h>
 
 class TiXmlElement;
 
@@ -111,6 +114,18 @@ class MitkSceneSerialization_EXPORT SceneIO : public 
itk::Object
 
     std::string  m_WorkingDirectory;
     unsigned int m_UnzipErrors;
+
+    friend class CompressorTask;
+
+    static std::map<const mitk::DataNode*, unsigned long> m_NodeLoadTimeStamps;
+    static std::string m_LoadedProjectFileName;
+    static SceneReader::LoadedNodeFileNamesMap m_LoadedNodeFileNames;
+    static Poco::Timestamp m_FileTimeStamp;
+    static Poco::Thread m_CompressionThread;
+    static std::unique_ptr<CompressorTask> m_CompressorTask;
+
+    void RecordLoadTimeStamp(const mitk::DataNode*);
+
 };
 
 }
diff --git a/Modules/SceneSerialization/mitkSceneReader.cpp 
b/Modules/SceneSerialization/mitkSceneReader.cpp
index 4b9c267..10c974a 100644
--- a/Modules/SceneSerialization/mitkSceneReader.cpp
+++ b/Modules/SceneSerialization/mitkSceneReader.cpp
@@ -16,7 +16,7 @@ See LICENSE.txt or http://www.mitk.org for details.
 
 #include "mitkSceneReader.h"
 
-bool mitk::SceneReader::LoadScene( TiXmlDocument& document, const std::string& 
workingDirectory, DataStorage* storage )
+bool mitk::SceneReader::LoadScene(TiXmlDocument& document, const std::string& 
workingDirectory, DataStorage* storage, LoadedNodeFileNamesMap* 
nodeDataFileNameMap)
 {
   // find version node --> note version in some variable
   int fileVersion = 1;
@@ -48,7 +48,7 @@ bool mitk::SceneReader::LoadScene( TiXmlDocument& document, 
const std::string& w
   {
     if (SceneReader* reader = dynamic_cast<SceneReader*>( iter->GetPointer() ) 
)
     {
-      if ( !reader->LoadScene( document, workingDirectory, storage ) )
+      if ( !reader->LoadScene( document, workingDirectory, storage, 
nodeDataFileNameMap ) )
       {
         MITK_ERROR << "There were errors while loading scene file " << 
workingDirectory + "/index.xml. Your data may be corrupted";
         return false;
diff --git a/Modules/SceneSerialization/mitkSceneReader.h 
b/Modules/SceneSerialization/mitkSceneReader.h
index 28b0dd9..a80650e 100644
--- a/Modules/SceneSerialization/mitkSceneReader.h
+++ b/Modules/SceneSerialization/mitkSceneReader.h
@@ -14,6 +14,8 @@ See LICENSE.txt or http://www.mitk.org for details.
 
 ===================================================================*/
 
+#pragma once 
+
 #include <MitkSceneSerializationExports.h>
 
 #include <tinyxml.h>
@@ -33,7 +35,15 @@ class MitkSceneSerialization_EXPORT SceneReader : public 
itk::Object
     itkFactorylessNewMacro(Self)
     itkCloneMacro(Self)
 
-    virtual bool LoadScene( TiXmlDocument& document, const std::string& 
workingDirectory, DataStorage* storage );
+    struct LoadedNodeFileNames {
+        std::vector<std::string> baseDataFiles; // First is the file to load, 
the rest are additional files generated by serializer
+        std::string baseDataPropertiesFile;
+        std::map<std::string, std::string> nodePropertiesFiles; // Map from 
renderer name to renderer-specific properties file. Default properties are 
associated with empty string
+    };
+
+    typedef std::map<const mitk::DataNode*, LoadedNodeFileNames> 
LoadedNodeFileNamesMap;
+
+    virtual bool LoadScene(TiXmlDocument& document, const std::string& 
workingDirectory, DataStorage* storage, LoadedNodeFileNamesMap* 
nodeDataFileNames = nullptr);
 };
 
 }
diff --git a/Modules/SceneSerialization/mitkSceneReaderV1.cpp 
b/Modules/SceneSerialization/mitkSceneReaderV1.cpp
index db8e160..96233d8 100644
--- a/Modules/SceneSerialization/mitkSceneReaderV1.cpp
+++ b/Modules/SceneSerialization/mitkSceneReaderV1.cpp
@@ -25,7 +25,7 @@ See LICENSE.txt or http://www.mitk.org for details.
 
 MITK_REGISTER_SERIALIZER(SceneReaderV1)
 
-bool mitk::SceneReaderV1::LoadScene( TiXmlDocument& document, const 
std::string& workingDirectory, DataStorage* storage )
+bool mitk::SceneReaderV1::LoadScene(TiXmlDocument& document, const 
std::string& workingDirectory, DataStorage* storage, LoadedNodeFileNamesMap* 
nodeDataFileNameMap)
 {
   assert(storage);
   bool error(false);
@@ -52,12 +52,13 @@ bool mitk::SceneReaderV1::LoadScene( TiXmlDocument& 
document, const std::string&
 
   for (TiXmlElement* element = document.FirstChildElement("node"); element != 
NULL; element = element->NextSiblingElement("node"))
   {
-      
DataNodes.push_back(LoadBaseDataFromDataTag(element->FirstChildElement("data"), 
workingDirectory, error));
+      mitk::DataNode::Pointer newNode = 
LoadBaseDataFromDataTag(element->FirstChildElement("data"), workingDirectory, 
error, nodeDataFileNameMap);
+      DataNodes.push_back(newNode);
       ProgressBar::GetInstance()->Progress();
   }
 
   OrderedLayers orderedLayers;
-  this->GetLayerOrder(document, workingDirectory, DataNodes, orderedLayers);
+  this->GetLayerOrder(document, workingDirectory, DataNodes, orderedLayers, 
nodeDataFileNameMap);
 
 
   // iterate all nodes
@@ -74,7 +75,7 @@ bool mitk::SceneReaderV1::LoadScene( TiXmlDocument& document, 
const std::string&
       TiXmlElement *baseDataElement = 
dataXmlElement->FirstChildElement("properties");
       if ( node->GetData() )
       {
-        DecorateBaseDataWithProperties( node->GetData(), baseDataElement, 
workingDirectory);
+        DecorateBaseDataWithProperties( node, baseDataElement, 
workingDirectory, nodeDataFileNameMap);
       }
       else
       {
@@ -102,7 +103,7 @@ bool mitk::SceneReaderV1::LoadScene( TiXmlDocument& 
document, const std::string&
     //        - instantiate the appropriate PropertyListDeSerializer
     //        - use them to construct PropertyList objects
     //        - add these properties to the node (if necessary, use 
renderwindow name)
-    bool success = DecorateNodeWithProperties(node, element, workingDirectory);
+    bool success = DecorateNodeWithProperties(node, element, workingDirectory, 
nodeDataFileNameMap);
     if (!success)
     {
       MITK_ERROR << "Could not load properties for node.";
@@ -213,14 +214,14 @@ bool mitk::SceneReaderV1::LoadScene( TiXmlDocument& 
document, const std::string&
   return !error;
 }
 
-void mitk::SceneReaderV1::GetLayerOrder(TiXmlDocument& document, const 
std::string& workingDirectory, std::vector<mitk::DataNode::Pointer> DataNodes, 
OrderedLayers& order)
+void mitk::SceneReaderV1::GetLayerOrder(TiXmlDocument& document, const 
std::string& workingDirectory, std::vector<mitk::DataNode::Pointer> DataNodes, 
OrderedLayers& order, LoadedNodeFileNamesMap* nodeDataFileNameMap)
 {
   typedef std::vector<mitk::DataNode::Pointer> DataNodeVector;
   DataNodeVector::iterator nit = DataNodes.begin();
   for( TiXmlElement* element = document.FirstChildElement("node"); element != 
NULL || nit != DataNodes.end(); element = element->NextSiblingElement("node"), 
++nit )
   {
     DataNode::Pointer node = *nit;
-    DecorateNodeWithProperties(node, element, workingDirectory);
+    DecorateNodeWithProperties(node, element, workingDirectory, 
nodeDataFileNameMap);
 
     int layer;
     node->GetIntProperty("layer", layer);
@@ -242,7 +243,7 @@ void mitk::SceneReaderV1::GetLayerOrder(TiXmlDocument& 
document, const std::stri
   }
 }
 
-mitk::DataNode::Pointer mitk::SceneReaderV1::LoadBaseDataFromDataTag( 
TiXmlElement* dataElement, const std::string& workingDirectory, bool& error )
+mitk::DataNode::Pointer 
mitk::SceneReaderV1::LoadBaseDataFromDataTag(TiXmlElement* dataElement, const 
std::string& workingDirectory, bool& error, LoadedNodeFileNamesMap* 
nodeDataFileNameMap)
 {
   DataNode::Pointer node;
 
@@ -260,6 +261,17 @@ mitk::DataNode::Pointer 
mitk::SceneReaderV1::LoadBaseDataFromDataTag( TiXmlEleme
         }
         node = DataNode::New();
         node->SetData(baseData.front());
+
+        if (nodeDataFileNameMap) {
+            (*nodeDataFileNameMap)[node].baseDataFiles.clear();
+            (*nodeDataFileNameMap)[node].baseDataFiles.push_back(filename);
+
+            for (TiXmlElement* element = 
dataElement->FirstChildElement("additionalFile"); element != NULL; element = 
element->NextSiblingElement("additionalFile"))
+            {
+                
(*nodeDataFileNameMap)[node].baseDataFiles.push_back(element->Attribute("file"));
+            }
+
+        }
       }
       catch (std::exception& e)
       {
@@ -284,7 +296,7 @@ mitk::DataNode::Pointer 
mitk::SceneReaderV1::LoadBaseDataFromDataTag( TiXmlEleme
   return node;
 }
 
-bool mitk::SceneReaderV1::DecorateNodeWithProperties(DataNode* node, 
TiXmlElement* nodeElement, const std::string& workingDirectory)
+bool mitk::SceneReaderV1::DecorateNodeWithProperties(DataNode* node, 
TiXmlElement* nodeElement, const std::string& workingDirectory, 
LoadedNodeFileNamesMap* nodeDataFileNameMap)
 {
   assert(node);
   assert(nodeElement);
@@ -313,6 +325,9 @@ bool 
mitk::SceneReaderV1::DecorateNodeWithProperties(DataNode* node, TiXmlElemen
     if (readProperties.IsNotNull())
     {
       propertyList->ConcatenatePropertyList( readProperties, true ); // true = 
replace
+      if (nodeDataFileNameMap) {
+          (*nodeDataFileNameMap)[node].nodePropertiesFiles[renderwindow] = 
propertiesfile;
+      }
     }
     else
     {
@@ -324,7 +339,7 @@ bool 
mitk::SceneReaderV1::DecorateNodeWithProperties(DataNode* node, TiXmlElemen
   return !error;
 }
 
-bool mitk::SceneReaderV1::DecorateBaseDataWithProperties(BaseData::Pointer 
data, TiXmlElement *baseDataNodeElem, const std::string &workingDir)
+bool mitk::SceneReaderV1::DecorateBaseDataWithProperties(DataNode* node, 
TiXmlElement *baseDataNodeElem, const std::string &workingDir, 
LoadedNodeFileNamesMap* nodeDataFileNameMap)
 {
   // check given variables, initialize error variable
   assert(baseDataNodeElem);
@@ -350,7 +365,10 @@ bool 
mitk::SceneReaderV1::DecorateBaseDataWithProperties(BaseData::Pointer data,
     // store the read-in properties to the given node or throw error otherwise
     if( inProperties.IsNotNull() )
     {
-      data->SetPropertyList( inProperties );
+      node->GetData()->SetPropertyList( inProperties );
+      if (nodeDataFileNameMap) {
+          (*nodeDataFileNameMap)[node].baseDataPropertiesFile = 
baseDataPropertyFile;
+      }
     }
     else
     {
diff --git a/Modules/SceneSerialization/mitkSceneReaderV1.h 
b/Modules/SceneSerialization/mitkSceneReaderV1.h
index b7d7aab..ae70674 100644
--- a/Modules/SceneSerialization/mitkSceneReaderV1.h
+++ b/Modules/SceneSerialization/mitkSceneReaderV1.h
@@ -27,7 +27,7 @@ class SceneReaderV1 : public SceneReader
     itkFactorylessNewMacro(Self)
     itkCloneMacro(Self)
 
-    virtual bool LoadScene( TiXmlDocument& document, const std::string& 
workingDirectory, DataStorage* storage );
+    virtual bool LoadScene(TiXmlDocument& document, const std::string& 
workingDirectory, DataStorage* storage, LoadedNodeFileNamesMap* 
nodeDataFileNames = nullptr);
 
   protected:
 
@@ -36,19 +36,19 @@ class SceneReaderV1 : public SceneReader
     */
     DataNode::Pointer LoadBaseDataFromDataTag( TiXmlElement* dataElement,
                                                    const std::string& 
workingDirectory,
-                                                   bool& error );
+                                                   bool& error, 
LoadedNodeFileNamesMap* nodeDataFileNameMap);
 
     /**
       \brief reads all the properties from the XML document and recreates them 
in node
     */
-    bool DecorateNodeWithProperties(DataNode* node, TiXmlElement* nodeElement, 
const std::string& workingDirectory);
+    bool DecorateNodeWithProperties(DataNode* node, TiXmlElement* nodeElement, 
const std::string& workingDirectory, LoadedNodeFileNamesMap* 
nodeDataFileNameMap);
 
     /**
       \brief reads all properties assigned to a base data element and assigns 
the list to the base data object
 
       The baseDataNodeElem is supposed to be the <properties file="..."> 
element.
     */
-    bool DecorateBaseDataWithProperties(BaseData::Pointer data, TiXmlElement* 
baseDataNodeElem, const std::string& workingDir);
+    bool DecorateBaseDataWithProperties(DataNode* node, TiXmlElement* 
baseDataNodeElem, const std::string& workingDir, LoadedNodeFileNamesMap* 
nodeDataFileNameMap);
 
     typedef std::multimap<int, std::string> UnorderedLayers;
     typedef std::map<std::string, int> OrderedLayers;
@@ -57,7 +57,7 @@ class SceneReaderV1 : public SceneReader
     typedef std::map<std::string, DataNode*> IDToNodeMappingType;
     typedef std::map<DataNode*, std::string> NodeToIDMappingType;
 
-    void GetLayerOrder(TiXmlDocument& document, const std::string& 
workingDirectory, std::vector<mitk::DataNode::Pointer> DataNodes, 
OrderedLayers& order);
+    void GetLayerOrder(TiXmlDocument& document, const std::string& 
workingDirectory, std::vector<mitk::DataNode::Pointer> DataNodes, 
OrderedLayers& order, LoadedNodeFileNamesMap* nodeDataFileNameMap);
 
     UnorderedLayers         m_UnorderedLayers;
     OrderedLayers           m_OrderedLayers;
diff --git a/Modules/SceneSerializationBase/mitkBaseDataSerializer.h 
b/Modules/SceneSerializationBase/mitkBaseDataSerializer.h
index 18c8457..da4e754 100644
--- a/Modules/SceneSerializationBase/mitkBaseDataSerializer.h
+++ b/Modules/SceneSerializationBase/mitkBaseDataSerializer.h
@@ -57,9 +57,10 @@ class MitkSceneSerializationBase_EXPORT BaseDataSerializer : 
public itk::Object
 
       This should be overwritten by specific sub-classes.
       */
-    virtual std::string Serialize();
+    virtual std::vector<std::string> SerializeAll() { return std::vector < 
std::string > { Serialize() }; }
 
   protected:
+    virtual std::string Serialize();
 
     BaseDataSerializer();
     virtual ~BaseDataSerializer();
-- 
1.8.4.msysgit.0

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