Great,
thank you for that feature!
Really appreciated!
;) happy easter time,
Ingmar





"Kislinskiy, Stefan" <s.kislinskiy@Dkfz-Heidelberg.de>schrieb:
Hi Martin,

http://cdash.mitk.org/viewUpdate.php?buildid=565396

Best,
Stefan
________________________________________
Von: Kislinskiy, Stefan [s.kislins...@dkfz-heidelberg.de]
Gesendet: Donnerstag, 12. März 2015 12:40
An: Martin Klemm; mitk-users@lists.sourceforge.net
Betreff: Re: [mitk-users] Changing the pixel size of mitk::Surface points in the mitk::SurfaceMapper

Hi Martin!

Thank you for pointing this out. There's no reason against considering point size in the Surface rendering. I'll have a look into this today.

Best,
Stefan

-----Ursprüngliche Nachricht-----
Von: Martin Klemm [mailto:martin.kl...@hs-offenburg.de]
Gesendet: Mittwoch, 11. März 2015 16:08
An: mitk-users@lists.sourceforge.net
Betreff: [mitk-users] Changing the pixel size of mitk::Surface points in the mitk::SurfaceMapper

Hi,

we have a point cloud stored in a mitk::Surface and want to visualize it. At the moment these points are displayed as one single pixel. This is not visible enough in our application so we want to have them visualized with at least 9 pixel (diameter of 3 pixel). vtkProperty already has a method to set this size (SetPointSize()). However, so far it is not used for mitk::Surfaces. Is there any reason against making this method available in the same way as the wirefram line width, e.g.:

// Wireframe line width
{
float lineWidth = 1;
node->GetFloatProperty("material.wireframeLineWidth",
lineWidth, renderer);
property->SetLineWidth( lineWidth );
}

// Point size (diameter in screen unit)
{
float pointDiameter = 1.0;
node->GetFloatProperty("material.pointDiameter", pointDiameter, renderer);
property->SetPointSize(pointDiameter);
}

In this way it can be set in the properties of the surface node. If you want I can file a bug and send a pull request.

Best

Martin


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